Battle chronicle

The duel begins: Angel P. against Alpha Bat on floor 8.

A clash of 10 moves under the dungeon's gaze.

Angel P. falls to Alpha Bat's mate. The dungeon does not forgive.

Loading…

The battle, move by move

Angel P.'s pawn takes B4, leaving B2 behind. Alpha Bat answers by moving the pawn from H3 to H2, while angel P. slides the pawn across the board, from B4 to B5.

With dungeon cunning, Alpha Bat brings the king to F8. With a steady hand, Angel P. brings the king to F1; then alpha Bat's bishop advances from F4 to G5.

Angel P. advances the king from F1 to F2. On H1, Alpha Bat promotes and gains a reinforcing queen.

Without hurry or fear, Angel P. places the pawn on G3. Mate. Alpha Bat closes the net and Angel P. falls on H2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
13 s
Moves
10
How it ended
checkmate
Captures (hero / opponent)
0 / 0
Material captured (hero / opponent)
0 / 0

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (10 moves) lasted longer than 13% of the games on this floor.

More from floor 8