Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's pawn lands on E5 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to G3. A clean strike: our hero's pawn topples the pawn on G3.

Rat's king advances from E8 to F8. our hero advances the pawn from E2 to E4, and rat sets the knight on E5, watching every square.

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the pawn to C4. From D4 to E5, our hero's pawn swallows Rat's knight.

Rat answers by moving the pawn from G6 to G5; then our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to F7.

From H4 to G5, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from E7 to E6. our hero advances the pawn from A3 to A4, while rat sets the pawn on C3, watching every square.

From G6, our hero's pawn forces Rat to defend.

From the dark, Rat pushes the king to G8; then our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from G8 to F7.

Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to E7. From G7, our hero's queen forces Rat to defend.

Rat's king advances from E7 to E8. From G7 to C7, our hero's queen swallows Rat's pawn.

Rat sets the pawn on C5, watching every square. A clean strike: our hero's queen topples the pawn on C5.

From the dark, Rat pushes the king to D7. From C5 to A5, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from D7 to C6. By taking the pawn on C3, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the queen to C4, and rat's king advances from B7 to B8.

A clean strike: our hero's queen topples the pawn on E6.

Rat sets the king on B7, watching every square. Check: our hero tightens the net by bringing the queen to B3.

From the dark, Rat pushes the king to C6; then our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from C6 to C7, and right after that our hero slides the pawn across the board, from E6 to E7.

With dungeon cunning, Rat brings the king to C8. Promotion: on E8, our hero turns a pawn into a queen.

Rat's king advances from C8 to C7. our hero advances the queen from E8 to B5, and rat sets the king on C8, watching every square.

From E6, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to D8. Check: our hero tightens the net by bringing the queen to E8.

Rat answers by moving the king from D8 to C7. And it is checkmate: our hero ends the game on C6.