Battle chronicle
our hero draws pieces against Ghoul. The dungeon watches in silence.
our hero's rook lands on A6 and defeats Ghoul's queen!
The duel ends in a draw: our hero and Ghoul withdraw.
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The battle, move by move
With a steady hand, our hero brings the knight to C3, while ghoul's pawn advances from F7 to F6. our hero advances the pawn from D2 to D4, and ghoul sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on D5. From the dark, Ghoul pushes the king to E8. From D5 to C6, our hero's pawn swallows Ghoul's pawn.
Ghoul answers by moving the pawn from B5 to B4; then our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Ghoul brings the knight to C4.
From B1 to B4, our hero's rook swallows Ghoul's pawn.
Ghoul's queen advances from A7 to A8. A clean strike: our hero's rook topples the knight on C4.
Ghoul advances to C6 and claims our pawn.
From C4 to A4, our hero's rook swallows Ghoul's pawn.
From the dark, Ghoul pushes the queen to A6. A clean strike: our hero's rook topples the queen on A6.
Ghoul answers by moving the king from E8 to E7. From A6 to B6, our hero's rook swallows Ghoul's pawn.
From the shadows, Backstab. Ghoul loses a piece to our hero's blade.
With dungeon cunning, Ghoul brings the king to E6, while with a steady hand, our hero brings the rook to B5. Ghoul's king advances from E6 to D7.
From B5 to H5, our hero's rook swallows Ghoul's pawn.
Ghoul sets the king on D8, watching every square. Without hurry or fear, our hero places the knight on B5, and right after that from the dark, Ghoul pushes the king to C8.
By taking the pawn on D6, our hero drives Ghoul into check.
Ghoul answers by moving the king from C8 to C7, while our hero slides the knight across the board, from D6 to F5. With dungeon cunning, Ghoul brings the king to D7, and with a steady hand, our hero brings the knight to E3.
Ghoul's pawn advances from F6 to F5. A clean strike: our hero's knight topples the pawn on F5.
Ghoul sets the king on C7, watching every square. Without hurry or fear, our hero places the pawn on H4; then from the dark, Ghoul pushes the king to C8.
Check: our hero tightens the net by bringing the rook to H8.
Ghoul answers by moving the king from C8 to C7, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Ghoul brings the king to D7.
From H7, our hero's rook forces Ghoul to defend.
Ghoul's king advances from D7 to C6, and our hero advances the pawn from H5 to H6. Ghoul sets the king on B5, watching every square.
our hero gives check with the pawn on E3.
From the dark, Ghoul pushes the king to A4. our hero's pawn takes E4, leaving E3 behind; then ghoul answers by moving the king from A4 to B3.
our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Ghoul brings the king to C2, and with a steady hand, our hero brings the bishop to A3.
Ghoul's king advances from C2 to B3, while our hero advances the bishop from A3 to F8. Ghoul sets the king on C3, watching every square.
Without hurry or fear, our hero places the pawn on E6; then from the dark, Ghoul pushes the king to B3. our hero's pawn takes E7, leaving E6 behind, and right after that ghoul answers by moving the king from B3 to C3.
Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Ghoul brings the king to C2, while with a steady hand, our hero brings the pawn to F4. Ghoul's king advances from C2 to C1, and our hero advances the knight from F5 to G7.
Ghoul sets the king on B1, watching every square. Without hurry or fear, our hero places the pawn on F5, and right after that from the dark, Ghoul pushes the king to A1.
our hero's pawn takes F6, leaving F5 behind; then ghoul answers by moving the king from A1 to B1. our hero slides the pawn across the board, from F6 to F7.
With dungeon cunning, Ghoul brings the king to A1, and with a steady hand, our hero brings the bishop to E7. Ghoul's king advances from A1 to B2.
Promotion: on F8, our hero turns a pawn into a queen.
Ghoul sets the king on C1, watching every square. Without hurry or fear, our hero places the pawn on G4; then from the dark, Ghoul pushes the king to B1.
our hero's knight takes E6, leaving G7 behind, and right after that ghoul answers by moving the king from B1 to A1. our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Ghoul brings the king to B2, while with a steady hand, our hero brings the pawn to G6. Ghoul's king advances from B2 to B1, and our hero advances the pawn from G6 to G7.
Ghoul sets the king on A2, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Ghoul pushes the king to B2. our hero's queen takes D8, leaving E8 behind; then ghoul answers by moving the king from B2 to C3.
our hero slides the queen across the board, from F8 to E8. With dungeon cunning, Ghoul brings the king to C2, and with a steady hand, our hero brings the queen to F8.
Ghoul's king advances from C2 to B1, while our hero advances the rook from H1 to H5. Ghoul sets the king on C2, watching every square.
Without hurry or fear, our hero places the rook on B5; then from the dark, Ghoul pushes the king to C3. our hero's rook takes B8, leaving B5 behind, and right after that ghoul answers by moving the king from C3 to C2.
our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Ghoul brings the king to C1, while with a steady hand, our hero brings the knight to D4.
Draw. The dungeon keeps the names of our hero and Ghoul.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 8 s
- Moves
- 101
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 19 / 1
- First capture
- move 3
- Skills used
- 1
Floor 16 statistics
Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 95% of the games on this floor.