Battle chronicle
The duel begins: our hero against Pit Spider on floor 9.
our hero's knight lands on B1 and defeats Pit Spider's queen!
The duel ends in a draw: our hero and Pit Spider withdraw.
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The battle, move by move
our hero captures the enemy pawn: the knight leaps from G1 to H3.
Pit Spider's rook reaches E6 and threatens our hero's king.
With a steady hand, our hero brings the king to D2, and right after that pit Spider's pawn advances from D7 to D6. our hero captures the enemy pawn: the knight leaps from H3 to F4.
Pit Spider sets the knight on B5, watching every square, while without hurry or fear, our hero places the knight on D3. From the dark, Pit Spider pushes the rook to E4, and our hero's knight takes B4, leaving D3 behind.
Pit Spider answers by moving the pawn from G6 to G5, while our hero slides the king across the board, from D2 to D3. With dungeon cunning, Pit Spider brings the rook to G4.
With a steady hand, our hero brings the knight to D5; then pit Spider's king advances from E8 to D7. our hero captures the rook on B6 and leaves Pit Spider in check.
Pit Spider sets the king on E8, watching every square, and without hurry or fear, our hero places the knight on D5. our hero activates Backstab and silently removes a threat from Pit Spider.
From the dark, Pit Spider pushes the knight to C3. our hero claims the enemy knight by landing on C3.
Pit Spider's bishop reaches A6 and threatens our hero's king.
our hero slides the king across the board, from D3 to E3. With dungeon cunning, Pit Spider brings the pawn to F5, and right after that with a steady hand, our hero brings the king to F3.
Pit Spider's bishop advances from A6 to D3; then our hero advances the king from F3 to E3. Pit Spider's pawn reaches F4 and threatens our hero's king.
our hero claims the enemy bishop by landing on D3.
From the dark, Pit Spider pushes the pawn to F3. our hero's king takes E3, leaving D3 behind. our hero activates Backstab and silently removes a threat from Pit Spider.
Pit Spider gives check with the rook on G3.
our hero slides the king across the board, from E3 to F2. Pit Spider's rook reaches F3 and threatens our hero's king.
our hero captures the enemy rook: the king leaps from F2 to F3.
Pit Spider's pawn advances from B3 to B2, and our hero advances the king from F3 to G4. our hero activates Backstab and silently removes a threat from Pit Spider.
On B1, Pit Spider promotes and gains a reinforcing queen.
our hero captures the enemy queen: the knight leaps from C3 to B1.
From the dark, Pit Spider pushes the king to F7; then our hero's king takes F5, leaving G4 behind. Pit Spider answers by moving the pawn from H7 to H6, and right after that our hero slides the knight across the board, from B1 to D2.
With dungeon cunning, Pit Spider brings the pawn to E5; then with a steady hand, our hero brings the knight to F3. Pit Spider's king advances from F7 to E8.
our hero captures the enemy pawn: the knight leaps from F3 to E5.
Pit Spider sets the pawn on H5, watching every square. Without hurry or fear, our hero places the king on G5, while from the dark, Pit Spider pushes the pawn to H4.
our hero captures the enemy pawn: the king leaps from G5 to H4.
Draw. The dungeon keeps the names of our hero and Pit Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 47 s
- Moves
- 49
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 29 / 0
- First capture
- move 0
- Skills used
- 3
Floor 9 statistics
Against Pit Spider, heroes have won 45% of 186 finished games (84 wins, 56 losses, 46 draws). Average length: 46 moves. Average game time: 2 min 2 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 51% of the games on this floor.