Battle chronicle

In the depths of Sewers, our hero faces Bat.

Bat moves its pawn from E5 to D4 and topples our hero's queen!

Neither our hero nor Bat claims victory. A draw on the board.

Loading…

The battle, move by move

With a steady hand, our hero brings the knight to E2. Bat gives check with the rook on H1.

our hero advances the king from E1 to F2. Bat's pawn reaches E3 and threatens our hero's king.

From F2 to E3, our hero's king swallows Bat's pawn.

From the dark, Bat pushes the rook to H6; then our hero's knight takes G3, leaving E2 behind. Bat answers by moving the rook from H6 to H8, and right after that our hero slides the knight across the board, from G3 to F5.

Bat's pawn reaches D4 and threatens our hero's king.

With a steady hand, our hero brings the king to E4, while bat's knight advances from B7 to D8. From G7, our hero's knight forces Bat to defend.

Bat sets the king on F8, watching every square; then without hurry or fear, our hero places the knight on F5. Bat's rook reaches H4 and threatens our hero's king.

From F5 to H4, our hero's knight swallows Bat's rook.

Bat answers by moving the king from F8 to F7; then our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Bat brings the king to F6.

With a steady hand, our hero brings the knight to F5, and bat's pawn advances from C5 to C4. A clean strike: our hero's knight topples the pawn on D6.

Bat sets the king on E6, watching every square. From D6 to C4, our hero's knight swallows Bat's pawn.

From the dark, Bat pushes the knight to C6. A clean strike: our hero's knight topples the pawn on B6.

Bat advances to B6 and claims our knight.

our hero slides the pawn across the board, from B2 to B4, and with dungeon cunning, Bat brings the pawn to D3. With a steady hand, our hero brings the pawn to B5, while bat's pawn advances from D3 to D2.

From B5 to C6, our hero's pawn swallows Bat's knight.

Bat's pawn crowns on D1 and a hostile rook is born.

Without hurry or fear, our hero places the pawn on C7. From the dark, Bat pushes the king to D7. Promotion: on C8, our hero turns a pawn into a queen.

Bat answers by moving the king from D7 to E7. Check: our hero tightens the net by bringing the queen to B7.

With dungeon cunning, Bat brings the king to D8. By taking the pawn on B6, our hero drives Bat into check.

Bat's king advances from D8 to E7. From B4, our hero's queen forces Bat to defend.

Bat sets the king on E6, watching every square. From B4 to A4, our hero's queen swallows Bat's pawn.

Bat's rook reaches D4 and threatens our hero's king.

A clean strike: our hero's queen topples the rook on D4.

Bat advances to D4 and claims our queen.

From E4 to D4, our hero's king swallows Bat's pawn.

With dungeon cunning, Bat brings the king to F6. With a steady hand, our hero brings the pawn to A4, while bat's king advances from F6 to E7.

our hero advances the pawn from A4 to A5, and bat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Bat pushes the king to F8, and right after that our hero's pawn takes A7, leaving A6 behind. Bat answers by moving the king from F8 to E7.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Bat brings the king to F6. With a steady hand, our hero brings the queen to D5, and bat's king advances from F6 to G7.

Check: our hero tightens the net by bringing the queen to E5.

Bat sets the king on G8, watching every square. our hero gives check with the queen on E6.

From the dark, Bat pushes the king to F8; then our hero's king takes D5, leaving D4 behind. Bat answers by moving the king from F8 to G7, and right after that our hero slides the king across the board, from D5 to D6.

With dungeon cunning, Bat brings the king to F8. our hero gives check with the queen on E7.

Bat's king advances from F8 to G8. our hero advances the king from D6 to D7, and bat sets the king on H8, watching every square.

Without hurry or fear, our hero places the queen on F7.

The duel ends in a draw: our hero and Bat withdraw.