Battle chronicle
The duel begins: our hero against Alpha Bat on floor 8.
With an adventurer's precision, our hero takes the rival queen on E4.
Draw. The dungeon keeps the names of our hero and Alpha Bat.
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The battle, move by move
our hero advances the rook from A1 to A4; then alpha Bat sets the bishop on E6, watching every square. our hero claims the enemy pawn by landing on D4.
From the dark, Alpha Bat pushes the pawn to H2, and our hero's knight takes H3, leaving G1 behind. From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.
Alpha Bat answers by moving the rook from F5 to A5. our hero claims the enemy pawn by landing on E4.
Check from Alpha Bat: the rook plants itself on A1.
With a steady hand, our hero brings the king to D2. Alpha Bat gives check with the pawn on F3.
our hero advances the pawn from E2 to E3. After toppling the pawn on E3, Alpha Bat threatens our hero's king.
our hero captures the enemy bishop: the rook leaps from E4 to E3.
Check from Alpha Bat: the rook plants itself on A2.
our hero claims the enemy pawn by landing on D3.
Alpha Bat answers by moving the knight from D7 to F8. our hero captures the enemy pawn: the rook leaps from E3 to F3.
With dungeon cunning, Alpha Bat brings the knight to G6, and right after that with a steady hand, our hero brings the knight to G5. Alpha Bat's bishop advances from E6 to G4; then our hero advances the rook from F3 to E3.
Alpha Bat sets the pawn on H3, watching every square. Without hurry or fear, our hero places the rook on E6, and from the dark, Alpha Bat pushes the pawn to D5.
our hero captures the enemy knight: the rook leaps from E6 to G6.
Check from Alpha Bat: the rook plants itself on A3.
our hero slides the king across the board, from D3 to D4. With dungeon cunning, Alpha Bat brings the rook to G3.
our hero captures the enemy pawn: the king leaps from D4 to D5.
Alpha Bat's bishop reaches F3 and threatens our hero's king.
our hero advances the king from D5 to E6. Check from Alpha Bat: the bishop plants itself on G4.
Without hurry or fear, our hero places the king on E5, while from the dark, Alpha Bat pushes the pawn to H2. our hero's rook takes H6, leaving G6 behind.
Alpha Bat's rook reaches E3 and threatens our hero's king.
our hero slides the king across the board, from E5 to F4. With dungeon cunning, Alpha Bat brings the bishop to H3. our hero claims the enemy rook by landing on E3.
On H1, Alpha Bat promotes and gains a reinforcing queen.
our hero captures the enemy bishop: the rook leaps from H6 to H3.
Alpha Bat sets the queen on D5, watching every square. Without hurry or fear, our hero places the king on F4. Check from Alpha Bat: the queen plants itself on D2.
our hero's king takes G4, leaving F4 behind. Alpha Bat gives check with the queen on D1.
our hero slides the king across the board, from G4 to F5. Alpha Bat's queen reaches F1 and threatens our hero's king.
With a steady hand, our hero brings the rook to F3. Check from Alpha Bat: the queen plants itself on B5.
our hero advances the king from F5 to G4. Alpha Bat gives check with the queen on A4.
Without hurry or fear, our hero places the rook on F4. Alpha Bat's queen reaches D7 and threatens our hero's king.
our hero's rook takes F5, leaving F4 behind, and alpha Bat answers by moving the pawn from E7 to E6. our hero slides the rook across the board, from F5 to E5.
Alpha Bat gives check with the queen on D4.
With a steady hand, our hero brings the king to H5. Alpha Bat's queen advances from D4 to E4.
our hero captures the enemy queen: the rook leaps from E5 to E4.
Alpha Bat sets the king on F8, watching every square. our hero claims the enemy pawn by landing on E6.
From the dark, Alpha Bat pushes the king to G7. our hero's knight takes E4, leaving G5 behind, while alpha Bat answers by moving the king from G7 to G8.
our hero gives check with the knight on F6.
With dungeon cunning, Alpha Bat brings the king to F7; then with a steady hand, our hero brings the rook to B6. Alpha Bat's king advances from F7 to E7, and right after that our hero advances the king from H5 to G6.
Alpha Bat sets the king on D8, watching every square. our hero gives check with the rook on D6.
From the dark, Alpha Bat pushes the king to C8. our hero's knight takes D5, leaving F6 behind, and alpha Bat answers by moving the king from C8 to B8.
our hero slides the king across the board, from G6 to F6. With dungeon cunning, Alpha Bat brings the king to C8, and right after that with a steady hand, our hero brings the king to E7.
Alpha Bat's king advances from C8 to B8; then our hero advances the king from E7 to D7. Alpha Bat sets the king on A8, watching every square.
Check: our hero tightens the net by bringing the knight to B6.
From the dark, Alpha Bat pushes the king to B7. our hero's rook takes C6, leaving D6 behind, while alpha Bat answers by moving the king from B7 to B8.
our hero slides the rook across the board, from C6 to C7.
Neither our hero nor Alpha Bat claims victory. A draw on the board.