Battle chronicle
In the depths of Crypt, our hero faces Fallen Priest.
our hero's knight lands on A3 and defeats Fallen Priest's queen!
The duel ends in a draw: our hero and Fallen Priest withdraw.
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The battle, move by move
From B1 to A3, our hero's knight swallows Fallen Priest's queen.
Fallen Priest's king advances from E8 to F8. our hero advances the knight from A3 to B5, while fallen Priest sets the pawn on D4, watching every square.
From B5 to A7, our hero's knight swallows Fallen Priest's bishop.
Fallen Priest gives check with the knight on F3.
our hero's king takes F2, leaving E1 behind. Fallen Priest answers by moving the pawn from B6 to B5. From G1 to F3, our hero's knight swallows Fallen Priest's knight.
With dungeon cunning, Fallen Priest brings the rook to E5. A clean strike: our hero's knight topples the rook on E5.
Fallen Priest's pawn advances from D4 to D3. From C2 to D3, our hero's pawn swallows Fallen Priest's pawn.
Fallen Priest moves the pawn from C4 to D3 and topples our hero's pawn.
A clean strike: our hero's knight topples the pawn on D3.
From the dark, Fallen Priest pushes the king to G8. From D3 to F4, our hero's knight swallows Fallen Priest's pawn.
Fallen Priest answers by moving the pawn from E7 to E6. A clean strike: our hero's knight topples the pawn on E6.
With dungeon cunning, Fallen Priest brings the pawn to A3. From E6 to C5, our hero's knight swallows Fallen Priest's pawn.
In that instant, Backstab: one of Fallen Priest's pieces vanishes without a trace.
Fallen Priest's pawn advances from A5 to A4. A clean strike: our hero's knight topples the pawn on A4.
Thanks to Stealth, our hero fools Fallen Priest on the board.
Fallen Priest sets the king on F7, watching every square. From C1 to A3, our hero's bishop swallows Fallen Priest's pawn.
From the dark, Fallen Priest pushes the king to E6. our hero gives check with the queen on B3.
Fallen Priest answers by moving the king from E6 to D7. our hero slides the rook across the board, from A1 to E1, while with dungeon cunning, Fallen Priest brings the king to D8.
Check: our hero tightens the net by bringing the queen to B6.
Fallen Priest's king advances from D8 to D7; then our hero advances the rook from E1 to E5.
Draw. The dungeon keeps the names of our hero and Fallen Priest.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 7 s
- Moves
- 33
- How it ended
- stalemate
- Captures (hero / opponent)
- 11 / 1
- Material captured (hero / opponent)
- 27 / 1
- First capture
- move 0
- Skills used
- 2
Floor 17 statistics
Against Fallen Priest, heroes have won 41% of 86 finished games (35 wins, 37 losses, 14 draws). Average length: 37 moves. Average game time: 2 min 37 s. Most common ending: checkmate.
This game (33 moves) lasted longer than 48% of the games on this floor.