Battle chronicle

A new legend is written: our hero challenges Wolf on floor 21.

Wolf moves its knight from E3 to G4 and topples our hero's queen!

Checkmate. Wolf defeats our hero on this floor.

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The battle, move by move

our hero claims the enemy knight by landing on D6.

Wolf's bishop falls on F1 and tears the bishop from our hero.

Check: our hero tightens the net by bringing the queen to B8.

Wolf answers by moving the king from E8 to E7. our hero gives check with the queen on B7.

With dungeon cunning, Wolf brings the king to D6. From B6, our hero's queen forces Wolf to defend.

Wolf's king advances from D6 to D5. Check: our hero tightens the net by bringing the queen to B7.

Wolf sets the king on E5, watching every square, and without hurry or fear, our hero places the knight on F3. our hero wraps a piece in Stealth; Wolf passes through the square without seeing it.

In that instant, Backstab: one of Wolf's pieces vanishes without a trace.

From the dark, Wolf pushes the king to D6. From B6, our hero's queen forces Wolf to defend.

Wolf answers by moving the rook from C5 to C6. Check: our hero tightens the net by bringing the queen to D4.

With dungeon cunning, Wolf brings the knight to D5. With a steady hand, our hero brings the queen to F2.

In that instant, Backstab: one of Wolf's pieces vanishes without a trace.

Check from Wolf: the queen plants itself on B1.

our hero advances the king from E1 to E2. Wolf gives check with the queen on E4.

Without hurry or fear, our hero places the king on F1. Wolf's queen reaches B1 and threatens our hero's king.

our hero's king takes G2, leaving F1 behind. Wolf answers by moving the queen from B1 to B8.

From G3, our hero's queen forces Wolf to defend.

With dungeon cunning, Wolf brings the pawn to E5. our hero captures the enemy pawn: the queen leaps from G3 to G4.

Wolf's knight reaches E3 and threatens our hero's king.

our hero advances the king from G2 to G3. Wolf's knight falls on G4 and tears the queen from our hero.

our hero captures the enemy knight: the king leaps from G3 to G4.

From the dark, Wolf pushes the king to D5; then our hero's king takes F5, leaving G4 behind. Wolf's queen reaches C8 and threatens our hero's king.

our hero slides the king across the board, from F5 to G6. With dungeon cunning, Wolf brings the queen to D7; then with a steady hand, our hero brings the pawn to H4.

Wolf's queen advances from D7 to E6. our hero advances the pawn from H4 to H5, and wolf sets the pawn on C2, watching every square.

our hero falls to Wolf's mate. The dungeon does not forgive.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 48 s
Moves
62
How it ended
checkmate
Captures (hero / opponent)
3 / 2
Material captured (hero / opponent)
7 / 12
First capture
move 0
Skills used
3

Floor 21 statistics

Against Wolf, heroes have won 32% of 274 finished games (89 wins, 178 losses, 7 draws). Average length: 20 moves. Average game time: 1 min 32 s. Most common ending: checkmate.

This game (62 moves) lasted longer than 96% of the games on this floor.

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