Battle chronicle

A new legend is written: our hero challenges Zombie on floor 12.

Zombie advances its rook to B5 and claims our queen.

Zombie falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on G3.

Zombie's rook falls on B2 and tears the pawn from our hero.

Without hurry or fear, our hero places the knight on C3. From the dark, Zombie pushes the pawn to D4, while our hero's knight takes E4, leaving C3 behind.

Zombie answers by moving the rook from F6 to E6, and our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Zombie brings the pawn to A4.

With a steady hand, our hero brings the pawn to A3, and right after that zombie's bishop advances from D7 to B5. our hero advances the pawn from C2 to C4.

From the shadows, Backstab. Zombie loses a piece to our hero's blade.

A cruel blow: Zombie's rook captures our hero's knight on E4.

our hero claims the enemy rook by landing on E4.

Zombie's bishop falls on C4 and tears the pawn from our hero.

our hero captures the pawn on A4 and leaves Zombie in check.

Zombie answers by moving the knight from A7 to B5, and right after that our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Zombie brings the bishop to E6; then with a steady hand, our hero brings the knight to F3.

Zombie's bishop advances from E6 to F7, and right after that our hero advances the pawn from E2 to E3. Zombie sets the bishop on E6, watching every square.

our hero captures the knight on B5 and leaves Zombie in check.

A cruel blow: Zombie's pawn captures our hero's bishop on B5.

our hero gives check with the queen on A8.

Zombie answers by moving the king from E8 to D7. our hero captures the pawn on B7 and leaves Zombie in check.

With dungeon cunning, Zombie brings the king to D6. Check: our hero tightens the net by bringing the queen to B6.

Zombie's king advances from D6 to D7. our hero captures the pawn on B5 and leaves Zombie in check.

A cruel blow: Zombie's rook captures our hero's queen on B5.

From E5, our hero's knight forces Zombie to defend.

From the dark, Zombie pushes the king to D6. our hero captures the bishop on F7 and leaves Zombie in check.

Zombie answers by moving the king from D6 to C6, and right after that our hero castles short, seeking shelter behind the pawns. With dungeon cunning, Zombie brings the king to D7.

From D1, our hero's rook forces Zombie to defend.

Zombie's king advances from D7 to C7. Check: our hero tightens the net by bringing the rook to C1.

Zombie sets the king on B6, watching every square. Without hurry or fear, our hero places the rook on B1, while from the dark, Zombie pushes the king to C7.

our hero claims the enemy rook by landing on B5.

Zombie answers by moving the king from C7 to C8. Check: our hero tightens the net by bringing the rook to C1.

With dungeon cunning, Zombie brings the king to D7. our hero gives check with the rook on D1.

Zombie's king advances from D7 to C8. From C5, our hero's rook forces Zombie to defend.

Zombie sets the king on B8, watching every square. Check: our hero tightens the net by bringing the rook to B1.

From the dark, Zombie pushes the king to A7. our hero's rook takes B4, leaving B1 behind. A cruel blow: Zombie's bishop captures our hero's pawn on H3.

Mate. our hero's rook on A5 leaves Zombie with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 45 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
8 / 6
Material captured (hero / opponent)
20 / 18
First capture
move 0
Skills used
1

Floor 12 statistics

Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 76% of the games on this floor.

More from floor 12