Battle chronicle

The duel begins: our hero against Black Squire on floor 43.

With an adventurer's precision, our hero takes the rival bishop on C3.

Black Squire falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to E3.

From the dark, Black Squire pushes the rook to D6, while our hero's queen takes E2, leaving D1 behind. Black Squire answers by moving the bishop from A7 to B6, and our hero slides the knight across the board, from B1 to C3.

With dungeon cunning, Black Squire brings the knight to D5. our hero claims the enemy pawn by landing on B5.

In that instant, Backstab: one of Black Squire's pieces vanishes without a trace.

Black Squire's rook advances from D6 to C6; then our hero advances the pawn from H2 to H3. Black Squire sets the queen on E5, watching every square.

our hero claims the enemy pawn by landing on G4.

Black Squire's bishop reaches A5 and threatens our hero's king.

our hero's pawn takes C3, leaving C2 behind, while black Squire answers by moving the rook from C6 to C5. our hero slides the knight across the board, from B5 to D4.

Thanks to Stealth, our hero fools Black Squire on the board.

With dungeon cunning, Black Squire brings the pawn to E6. With a steady hand, our hero brings the knight to F3. After toppling the pawn on C3, Black Squire threatens our hero's king.

our hero claims the enemy bishop by landing on C3.

Black Squire sets the queen on C7, watching every square, while without hurry or fear, our hero places the bishop on A3. From the dark, Black Squire pushes the queen to A5, and our hero's bishop takes B2, leaving A3 behind.

Black Squire answers by moving the pawn from E6 to E5. our hero slides the queen across the board, from E2 to C2, and right after that with dungeon cunning, Black Squire brings the king to F8.

In the end, our hero delivers checkmate and Black Squire flees the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
10 min 23 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
6 / 1
First capture
move 0
Skills used
2

Floor 43 statistics

Against Black Squire, heroes have won 69% of 16 finished games (11 wins, 5 losses, 0 draws). Average length: 40 moves. Average game time: 5 min 2 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 63% of the games on this floor.

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