Battle chronicle

our hero draws pieces against Crater Lord. The dungeon watches in silence.

our hero answers with fury: the rook leaps from A8 to C8 and captures the enemy queen.

In the end, our hero delivers checkmate and Crater Lord flees the board.

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The battle, move by move

our hero advances the knight from G1 to H3. Crater Lord advances to G2 and claims our pawn.

Without hurry or fear, our hero places the rook on G1. From the dark, Crater Lord pushes the bishop to D4.

A clean strike: our hero's bishop topples the pawn on G2.

Crater Lord answers by moving the rook from D7 to D6, and right after that our hero slides the bishop across the board, from G2 to F1. With dungeon cunning, Crater Lord brings the queen to D7.

Check: our hero tightens the net by bringing the rook to A8.

Crater Lord's queen advances from D7 to C8. By taking the queen on C8, our hero drives Crater Lord into check.

Crater Lord sets the king on D7, watching every square; then without hurry or fear, our hero places the rook on F8. From the dark, Crater Lord pushes the king to E7, and right after that our hero's rook takes G8, leaving F8 behind.

Crater Lord answers by moving the knight from H4 to F5; then our hero slides the rook across the board, from G8 to G7. With dungeon cunning, Crater Lord brings the rook to B6.

With a steady hand, our hero brings the queen to G4, and crater Lord's bishop advances from D4 to C5. A clean strike: our hero's queen topples the knight on F5.

Stealth. our hero's trap leaves Crater Lord confused.

Crater Lord advances to B2 and claims our pawn.

Checkmate! our hero topples Crater Lord and claims victory.

Game details

Hero's colour
White
Time control
10+0
Actual duration
8 min 3 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
3 / 2
Material captured (hero / opponent)
13 / 2
First capture
move 1
Skills used
1

Floor 87 statistics

Against Crater Lord, heroes have won 21% of 19 finished games (4 wins, 13 losses, 2 draws). Average length: 23 moves. Average game time: 2 min 13 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 89% of the games on this floor.

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