Battle chronicle
our hero draws pieces against Guard. The dungeon watches in silence.
our hero answers with fury: the knight leaps from F6 to D5 and captures the enemy rook.
In the end, our hero delivers checkmate and Guard flees the board.
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The battle, move by move
our hero's knight takes C3, leaving B1 behind. Guard answers by moving the rook from B5 to B4, and right after that our hero slides the pawn across the board, from A2 to A3.
With dungeon cunning, Guard brings the rook to D4. With a steady hand, our hero brings the pawn to B3. Guard advances to B3 and claims our pawn.
From C2 to B3, our hero's pawn swallows Guard's knight.
Guard sets the rook on D5, watching every square. A clean strike: our hero's pawn topples the bishop on A4.
From the dark, Guard pushes the king to E7, and right after that our hero's queen takes B3, leaving D1 behind. Guard answers by moving the pawn from C5 to C4; then our hero slides the queen across the board, from B3 to B7.
With dungeon cunning, Guard brings the rook to C5. Check: our hero tightens the net by bringing the queen to E4.
Guard's knight advances from G6 to E5. A clean strike: our hero's queen topples the pawn on H7.
Guard sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the knight on E4. From the dark, Guard pushes the knight to G6; then our hero's pawn takes D4, leaving D2 behind.
Guard answers by moving the rook from G5 to D5. From D4 to C5, our hero's pawn swallows Guard's rook.
our hero wraps a piece in Stealth; Guard passes through the square without seeing it.
In that instant, Backstab: one of Guard's pieces vanishes without a trace.
With dungeon cunning, Guard brings the knight to H8. With a steady hand, our hero brings the bishop to B2, and guard's king advances from F7 to F8.
By taking the bishop on G7, our hero drives Guard into check.
Guard sets the king on E8, watching every square. our hero gives check with the knight on F6.
From the dark, Guard pushes the king to D8. From F6 to D5, our hero's knight swallows Guard's rook.
our hero activates Backstab and silently removes a threat from Guard.
Guard answers by moving the king from D8 to C8. Check: our hero tightens the net by bringing the queen to F8.
With dungeon cunning, Guard brings the king to B7. From F8 to H8, our hero's queen swallows Guard's knight.
Guard's king advances from B7 to C6. From B4, our hero's knight forces Guard to defend.
Guard sets the king on B7, watching every square. Without hurry or fear, our hero places the bishop on E5, and right after that from the dark, Guard pushes the pawn to G3.
And it is checkmate: our hero ends the game on B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 27 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 23 / 1
- First capture
- move 3
- Skills used
- 3
Floor 41 statistics
Against Guard, heroes have won 83% of 12 finished games (10 wins, 2 losses, 0 draws). Average length: 30 moves. Average game time: 5 min 7 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 58% of the games on this floor.