Battle chronicle

our hero draws pieces against Elder Wyvern. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from B3 to C4 and captures the enemy queen.

In the end, our hero delivers checkmate and Elder Wyvern flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on F3.

Thanks to Stealth, our hero fools Elder Wyvern on the board.

With dungeon cunning, Elder Wyvern brings the queen to C8, and with a steady hand, our hero brings the pawn to E3. Elder Wyvern's pawn advances from A7 to A6.

A clean strike: our hero's pawn topples the knight on F4.

Elder Wyvern sets the rook on F6, watching every square. Without hurry or fear, our hero places the pawn on C3; then from the dark, Elder Wyvern pushes the queen to A8.

our hero's knight takes H3, leaving G1 behind, and right after that elder Wyvern answers by moving the queen from A8 to C6. our hero slides the knight across the board, from H3 to G5.

Check from Elder Wyvern: the queen plants itself on E6.

With a steady hand, our hero brings the knight to E4. Elder Wyvern's queen advances from E6 to C4, and our hero advances the pawn from B2 to B3.

Elder Wyvern sets the king on D7, watching every square. A clean strike: our hero's pawn topples the queen on C4.

From the dark, Elder Wyvern pushes the bishop to C5. From C4 to B5, our hero's pawn swallows Elder Wyvern's pawn.

Elder Wyvern captures the pawn on F2 and puts our hero in check.

A clean strike: our hero's king topples the bishop on F2.

With dungeon cunning, Elder Wyvern brings the pawn to G5.

Checkmate! our hero topples Elder Wyvern and claims victory.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 10 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
17 / 1
First capture
move 0
Skills used
1

Floor 80 statistics

Against Elder Wyvern, heroes have won 43% of 7 finished games (3 wins, 4 losses, 0 draws). Average length: 34 moves. Average game time: 4 min 46 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 57% of the games on this floor.

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