Battle chronicle
our hero draws pieces against Gelatin. The dungeon watches in silence.
our hero answers with fury: the rook leaps from A1 to A6 and captures the enemy rook.
In the end, our hero delivers checkmate and Gelatin flees the board.
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The battle, move by move
A clean strike: our hero's rook topples the rook on A6.
Gelatin answers by moving the knight from G6 to E5. Check: our hero tightens the net by bringing the rook to A8.
With dungeon cunning, Gelatin brings the king to F7. With a steady hand, our hero brings the rook to A7. Check from Gelatin: the knight plants itself on D3.
our hero advances the king from E1 to D1, and gelatin sets the king on F6, watching every square. Without hurry or fear, our hero places the knight on H3.
Gelatin's knight reaches F2 and threatens our hero's king.
From H3 to F2, our hero's knight swallows Gelatin's knight.
Gelatin answers by moving the knight from E7 to F5. By taking the pawn on E4, our hero drives Gelatin into check.
With dungeon cunning, Gelatin brings the king to E5. From E4 to G5, our hero's knight swallows Gelatin's pawn.
Gelatin's pawn advances from C6 to C5. our hero advances the rook from A7 to E7, while gelatin sets the king on D6, watching every square.
Without hurry or fear, our hero places the rook on E8. From the dark, Gelatin pushes the king to D7; then our hero's rook takes B8, leaving E8 behind.
Gelatin answers by moving the king from D7 to C7, and right after that our hero slides the rook across the board, from B8 to H8. Check from Gelatin: the knight plants itself on E3.
A clean strike: our hero's pawn topples the knight on E3.
Gelatin's bishop advances from E6 to F7. From G5 to F7, our hero's knight swallows Gelatin's bishop.
Gelatin sets the king on C6, watching every square; then without hurry or fear, our hero places the rook on G8. From the dark, Gelatin pushes the pawn to F2, and right after that our hero's king takes E2, leaving D1 behind.
our hero activates Backstab and silently removes a threat from Gelatin.
Gelatin answers by moving the king from C6 to B7. Check: our hero tightens the net by bringing the knight to D6.
With dungeon cunning, Gelatin brings the king to C6, and with a steady hand, our hero brings the knight to F5. Gelatin's king advances from C6 to C7.
By taking the pawn on G7, our hero drives Gelatin into check.
Gelatin sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on E4; then from the dark, Gelatin pushes the pawn to B5.
our hero gives check with the bishop on G5.
Gelatin answers by moving the king from D8 to E8. From D6, our hero's knight forces Gelatin to defend.
With dungeon cunning, Gelatin brings the king to F8, while with a steady hand, our hero brings the rook to A7. Gelatin's pawn advances from B5 to B4, and our hero advances the pawn from H2 to H4.
Gelatin sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on H5, and right after that from the dark, Gelatin pushes the pawn to C4.
From D6 to C4, our hero's knight swallows Gelatin's pawn.
Gelatin answers by moving the king from G8 to F8, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Gelatin brings the king to G8.
From H7, our hero's pawn forces Gelatin to defend.
Gelatin's king advances from G8 to H8. our hero delivers the final mate from F6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 0 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 18 / 0
- First capture
- move 0
- Skills used
- 1
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 53% of the games on this floor.