Battle chronicle
A new legend is written: our hero challenges Pit Spider on floor 9.
With an adventurer's precision, our hero takes the rival rook on B6.
Pit Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy knight by landing on A7.
Pit Spider's king advances from E8 to F8. our hero advances the king from E1 to D2; then pit Spider sets the bishop on E4, watching every square.
Without hurry or fear, our hero places the rook on A4. From the dark, Pit Spider pushes the rook to B7. our hero captures the enemy bishop: the rook leaps from A4 to E4.
Pit Spider answers by moving the pawn from G6 to G5, while our hero slides the king across the board, from D2 to C1. With dungeon cunning, Pit Spider brings the rook to H6.
With a steady hand, our hero brings the rook to D4. Pit Spider's rook reaches C7 and threatens our hero's king.
our hero advances the king from C1 to B2, and right after that pit Spider sets the rook on B6, watching every square. Without hurry or fear, our hero places the rook on D3.
From the dark, Pit Spider pushes the rook to C8. our hero claims the enemy pawn by landing on B3.
Pit Spider answers by moving the pawn from F7 to F6. our hero captures the enemy rook: the rook leaps from B3 to B6.
With dungeon cunning, Pit Spider brings the pawn to E5. With a steady hand, our hero brings the king to A2, and right after that pit Spider's king advances from F8 to G7.
our hero advances the rook from B6 to B3; then pit Spider sets the rook on C5, watching every square. our hero claims the enemy pawn by landing on H3.
From the dark, Pit Spider pushes the rook to C6, and our hero's rook takes D3, leaving H3 behind. Pit Spider answers by moving the pawn from D7 to D6, while our hero slides the king across the board, from A2 to B2.
With dungeon cunning, Pit Spider brings the rook to C5. our hero captures the enemy pawn: the rook leaps from D3 to D6.
Pit Spider's pawn advances from F4 to F3. our hero advances the rook from D6 to D2. Pit Spider gives check with the rook on B5.
Without hurry or fear, our hero places the king on C1. Pit Spider's rook reaches C5 and threatens our hero's king.
our hero's king takes D1, leaving C1 behind. Pit Spider answers by moving the rook from C5 to C8, and our hero slides the rook across the board, from D2 to F2.
With dungeon cunning, Pit Spider brings the king to F8. our hero claims the enemy pawn by landing on F3.
Pit Spider's king advances from F8 to E7. our hero advances the king from D1 to E1; then pit Spider sets the king on F7, watching every square.
Without hurry or fear, our hero places the rook on D3. Pit Spider gives check with the rook on C1.
our hero's king takes D2, leaving E1 behind. Pit Spider answers by moving the rook from C1 to C3. our hero claims the enemy rook by landing on C3.
With dungeon cunning, Pit Spider brings the king to G7. From C7, our hero's rook forces Pit Spider to defend.
Pit Spider's king advances from G7 to H8. our hero advances the rook from C7 to C6, and right after that pit Spider sets the pawn on E4, watching every square.
our hero captures the enemy pawn: the rook leaps from C6 to F6.
Check from Pit Spider: the pawn plants itself on E3.
our hero claims the enemy pawn by landing on E3.
Pit Spider answers by moving the king from H8 to G8. Check: our hero tightens the net by bringing the rook to G6.
With dungeon cunning, Pit Spider brings the king to F8. our hero claims the enemy pawn by landing on G5.
Pit Spider's pawn advances from H7 to H5. our hero captures the enemy pawn: the rook leaps from G5 to H5.
Pit Spider sets the king on G7, watching every square, while without hurry or fear, our hero places the rook on E5. From the dark, Pit Spider pushes the king to F6, and our hero's rook takes E4, leaving E5 behind.
Pit Spider answers by moving the king from F6 to F7, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Pit Spider brings the king to F6.
With a steady hand, our hero brings the king to F3; then pit Spider's king advances from F6 to G6. our hero gives check with the rook on G4.
Pit Spider sets the king on H6, watching every square, and without hurry or fear, our hero places the king on F4. From the dark, Pit Spider pushes the king to H5, while our hero's king takes G3, leaving F4 behind.
Pit Spider answers by moving the king from H5 to H6, and our hero slides the king across the board, from G3 to H3. With dungeon cunning, Pit Spider brings the king to H5.
With a steady hand, our hero brings the rook to E4, and right after that pit Spider's king advances from H5 to G6. our hero advances the rook from E4 to E5; then pit Spider sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Pit Spider pushes the king to G8, and our hero's king takes H4, leaving H3 behind.
Pit Spider answers by moving the king from G8 to F7, while our hero slides the rook across the board, from E5 to G5. With dungeon cunning, Pit Spider brings the king to F8.
With a steady hand, our hero brings the pawn to H6; then pit Spider's king advances from F8 to E8. our hero advances the pawn from H6 to H7, and right after that pit Spider sets the king on F7, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
From the dark, Pit Spider pushes the king to E7, while our hero's rook takes G6, leaving G5 behind. Pit Spider answers by moving the king from E7 to F7.
From H7, our hero's queen forces Pit Spider to defend.
With dungeon cunning, Pit Spider brings the king to E8. our hero delivers the final mate from G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 26 s
- Moves
- 101
- How it ended
- checkmate
- Captures (hero / opponent)
- 12 / 0
- Material captured (hero / opponent)
- 24 / 0
- First capture
- move 0
Floor 9 statistics
Against Pit Spider, heroes have won 45% of 186 finished games (84 wins, 56 losses, 46 draws). Average length: 46 moves. Average game time: 2 min 2 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 95% of the games on this floor.