Battle chronicle
The duel begins: our hero against Ghoul on floor 16.
our hero's knight lands on D5 and defeats Ghoul's queen!
Checkmate! our hero topples Ghoul and claims victory.
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The battle, move by move
our hero's knight takes C3, leaving B1 behind. Ghoul's queen reaches E6 and threatens our hero's king.
our hero slides the knight across the board, from G1 to E2, and right after that with dungeon cunning, Ghoul brings the queen to D5. our hero captures the enemy queen: the knight leaps from C3 to D5.
Ghoul's rook advances from A7 to A6. our hero advances the knight from D5 to F4, and right after that ghoul sets the knight on E5, watching every square.
our hero captures the enemy pawn: the knight leaps from F4 to H5.
From the dark, Ghoul pushes the knight to G4, while our hero's knight takes C3, leaving E2 behind. Ghoul answers by moving the knight from G4 to E3.
our hero captures the enemy knight: the pawn leaps from D2 to E3.
With dungeon cunning, Ghoul brings the pawn to B4. With a steady hand, our hero brings the knight to E4, and right after that ghoul's pawn advances from F7 to F5.
our hero advances the knight from E4 to G3; then ghoul sets the king on D8, watching every square. our hero claims the enemy pawn by landing on F5.
From the dark, Ghoul pushes the knight to A8. our hero captures the enemy rook: the bishop leaps from F1 to A6.
Ghoul answers by moving the pawn from B4 to B3, while our hero slides the bishop across the board, from A6 to B5. With dungeon cunning, Ghoul brings the pawn to A3.
our hero captures the enemy pawn: the pawn leaps from A2 to B3.
Ghoul's king advances from D8 to C7. our hero claims the enemy pawn by landing on A3.
Ghoul sets the pawn on D5, watching every square. our hero captures the enemy pawn: the rook leaps from A3 to A5.
From the dark, Ghoul pushes the king to C8. our hero captures the knight on A8 and leaves Ghoul in check.
Ghoul answers by moving the king from C8 to C7. our hero captures the enemy pawn: the queen leaps from D1 to D5.
With dungeon cunning, Ghoul brings the pawn to B6. With a steady hand, our hero brings the knight to F6, and right after that ghoul's pawn advances from D7 to D6.
our hero delivers the final mate from E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 53 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 26 / 0
- First capture
- move 2
Floor 16 statistics
Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 48% of the games on this floor.