Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero's king lands on F2 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
our hero advances the pawn from F2 to F3, while bat sets the knight on A5, watching every square. From F3 to E4, our hero's pawn swallows Bat's pawn.
From the dark, Bat pushes the king to E7; then our hero's rook takes B1, leaving A1 behind. Bat answers by moving the knight from A5 to B3.
From A2 to B3, our hero's pawn swallows Bat's knight.
Bat moves the pawn from D5 to E4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on A4.
Bat advances to H2 and claims our pawn.
our hero advances the king from E1 to F1. Bat gives check with the rook on F2.
A clean strike: our hero's king topples the rook on F2.
From the dark, Bat pushes the king to E6, and right after that our hero's pawn takes E3, leaving E2 behind. Bat answers by moving the king from E6 to E7; then our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Bat brings the pawn to B5. From B1 to B5, our hero's rook swallows Bat's pawn.
Bat's king advances from E7 to E6. our hero advances the king from F2 to E2, while bat sets the pawn on A6, watching every square.
Without hurry or fear, our hero places the rook on B6. From the dark, Bat pushes the king to D7.
A clean strike: our hero's rook topples the pawn on A6.
Bat answers by moving the king from D7 to E7, and right after that our hero slides the rook across the board, from A6 to C6. With dungeon cunning, Bat brings the king to D8.
By taking the pawn on D6, our hero drives Bat into check.
Bat's king advances from D8 to C7. our hero advances the rook from D6 to D5, and bat sets the pawn on C4, watching every square.
A clean strike: our hero's rook topples the pawn on E5.
From the dark, Bat pushes the king to D6. From E5 to E4, our hero's rook swallows Bat's pawn.
Bat answers by moving the king from D6 to C6. By taking the pawn on C4, our hero drives Bat into check.
With dungeon cunning, Bat brings the king to D5. With a steady hand, our hero brings the king to D3, and bat's king advances from D5 to E6.
our hero advances the pawn from A5 to A6, while bat sets the king on D6, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Bat pushes the king to E7. Promotion: on A8, our hero turns a pawn into a queen.
Bat answers by moving the king from E7 to D7. From A7, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to E6. Check: our hero tightens the net by bringing the rook to C6.
Bat's king advances from E6 to E5. our hero advances the queen from A7 to A4, and bat sets the king on F5, watching every square.
From C5, our hero's rook forces Bat to defend.
From the dark, Bat pushes the king to E6. Check: our hero tightens the net by bringing the queen to A6.
Bat answers by moving the king from E6 to D7. our hero gives check with the queen on C8.
With dungeon cunning, Bat brings the king to D6. From C6, our hero's queen forces Bat to defend.
Bat's king advances from D6 to E7. Check: our hero tightens the net by bringing the rook to E5.
Bat sets the king on F8, watching every square. our hero gives check with the queen on F6.
From the dark, Bat pushes the king to G8. From G5, our hero's rook forces Bat to defend.
Bat answers by moving the king from G8 to H7. our hero delivers the final mate from G7.