Battle chronicle
The duel begins: our hero against Geist on floor 13.
Geist moves its knight from C6 to E7 and topples our hero's queen!
Neither our hero nor Geist claims victory. A draw on the board.
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The battle, move by move
From H5, our hero's queen forces Geist to defend.
From the dark, Geist pushes the king to D7, while our hero's queen takes H7, leaving H5 behind. After toppling the pawn on F2, Geist threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E1 to F2.
Check from Geist: the rook plants itself on F5.
With a steady hand, our hero brings the king to G3, and right after that geist's rook advances from F5 to F1. our hero captures the enemy pawn: the knight leaps from B1 to A3.
A cruel blow: Geist's rook captures our hero's rook on A1.
Without hurry or fear, our hero places the knight on B5. From the dark, Geist pushes the knight to C6. our hero captures the enemy rook: the knight leaps from B5 to A7.
Geist answers by moving the pawn from C4 to C3. our hero claims the enemy pawn by landing on C3.
With dungeon cunning, Geist brings the king to C7. our hero captures the bishop on E7 and leaves Geist in check.
A cruel blow: Geist's knight captures our hero's queen on E7.
From B5, our hero's knight forces Geist to defend.
our hero activates Backstab and silently removes a threat from Geist.
Geist sets the king on B6, watching every square. our hero captures the enemy pawn: the knight leaps from B5 to D6.
From the dark, Geist pushes the knight to D5. our hero's knight takes F3, leaving G1 behind. Geist's rook falls on H1 and tears the rook from our hero.
our hero slides the king across the board, from G3 to G2. With dungeon cunning, Geist brings the king to C7. our hero claims the enemy rook by landing on H1.
Geist's king falls on D6 and tears the knight from our hero.
our hero advances the pawn from H2 to H4, while geist sets the knight on E7, watching every square. our hero claims the enemy pawn by landing on G5.
From the dark, Geist pushes the king to D5. our hero's pawn takes G6, leaving G5 behind, while geist answers by moving the pawn from A4 to A3.
our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Geist brings the king to C5.
our hero's pawn crowns on G8 and becomes a queen.
Geist's knight advances from E7 to F5. our hero claims the enemy pawn by landing on E6.
Geist sets the knight on D4, watching every square. Without hurry or fear, our hero places the queen on E4, while from the dark, Geist pushes the king to B6.
our hero captures the knight on D4 and leaves Geist in check.
Geist answers by moving the king from B6 to B5. Check: our hero tightens the net by bringing the pawn to C4.
With dungeon cunning, Geist brings the king to A6, and right after that with a steady hand, our hero brings the pawn to C5. Geist's king advances from A6 to B5; then our hero advances the pawn from C2 to C3.
Geist sets the king on A6, watching every square. Without hurry or fear, our hero places the pawn on C4, and from the dark, Geist pushes the king to A5.
our hero's pawn takes C6, leaving C5 behind, while geist answers by moving the king from A5 to A4. our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Geist brings the king to A5. our hero's pawn crowns on C8 and becomes a queen.
Geist's king advances from A5 to A4. our hero gives check with the queen on D7.
Geist sets the king on B4, watching every square. From C5, our hero's pawn forces Geist to defend.
From the dark, Geist pushes the king to A5. Check: our hero tightens the net by bringing the queen to C7.
Geist answers by moving the king from A5 to B5; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Geist brings the king to A6.
From B7, our hero's queen forces Geist to defend.
Geist's king advances from A6 to A5; then our hero advances the pawn from C6 to C7.
The duel ends in a draw: our hero and Geist withdraw.