Battle chronicle
A new legend is written: our hero challenges Alpha Bat on floor 8.
Alpha Bat moves its bishop from G5 to D8 and topples our hero's queen!
In the end, our hero delivers checkmate and Alpha Bat flees the board.
Loading…
The battle, move by move
our hero claims the enemy rook by landing on D3.
Alpha Bat gives check with the knight on G2.
our hero's king takes E2, leaving E1 behind. Alpha Bat answers by moving the bishop from F4 to G3. our hero claims the enemy pawn by landing on E4.
Check from Alpha Bat: the knight plants itself on F4.
With a steady hand, our hero brings the king to F3; then alpha Bat's knight advances from F4 to H5. our hero claims the enemy pawn by landing on F5.
Alpha Bat sets the king on D8, watching every square, and without hurry or fear, our hero places the king on G4. From the dark, Alpha Bat pushes the king to C8.
our hero claims the enemy knight by landing on H5.
Alpha Bat answers by moving the pawn from H3 to H2, and our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Alpha Bat brings the king to B8.
With a steady hand, our hero brings the king to G4, and right after that alpha Bat's pawn advances from E7 to E6. our hero advances the king from G4 to H3.
A cruel blow: Alpha Bat's pawn captures our hero's pawn on F5.
Without hurry or fear, our hero places the king on G2. From the dark, Alpha Bat pushes the pawn to D3, and our hero's rook takes A3, leaving A1 behind.
Alpha Bat answers by moving the bishop from D6 to C5, while our hero slides the rook across the board, from A3 to C3. With dungeon cunning, Alpha Bat brings the pawn to F4.
our hero captures the enemy pawn: the rook leaps from C3 to D3.
Alpha Bat's pawn advances from D7 to D5. our hero claims the enemy pawn by landing on D5.
Alpha Bat sets the bishop on B4, watching every square. From B5, our hero's rook forces Alpha Bat to defend.
our hero activates Backstab and silently removes a threat from Alpha Bat.
From the dark, Alpha Bat pushes the king to C8. our hero's rook takes G5, leaving B5 behind, and alpha Bat answers by moving the king from C8 to B8.
our hero slides the rook across the board, from G5 to F5. With dungeon cunning, Alpha Bat brings the king to A8, and right after that with a steady hand, our hero brings the pawn to D4.
Alpha Bat's pawn advances from F7 to F6. our hero captures the enemy pawn: the rook leaps from F5 to F6.
On H1, Alpha Bat promotes and gains a reinforcing bishop.
our hero claims the enemy bishop by landing on H1.
From the dark, Alpha Bat pushes the king to B8. our hero's king takes G2, leaving H1 behind, while alpha Bat answers by moving the bishop from G3 to E1.
our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Alpha Bat brings the bishop to D2; then with a steady hand, our hero brings the rook to F7.
Alpha Bat's bishop advances from D2 to C3, and right after that our hero advances the pawn from D5 to D6. Alpha Bat sets the bishop on F6, watching every square.
Without hurry or fear, our hero places the pawn on D7, while from the dark, Alpha Bat pushes the bishop to G5. our hero's pawn crowns on D8 and becomes a queen.
Alpha Bat's bishop falls on D8 and tears the queen from our hero.
our hero captures the enemy pawn: the rook leaps from F7 to F4.
With dungeon cunning, Alpha Bat brings the bishop to C7, and right after that with a steady hand, our hero brings the pawn to B4. Alpha Bat's bishop advances from C7 to B6; then our hero advances the rook from F4 to F6.
Alpha Bat sets the bishop on D8, watching every square. Without hurry or fear, our hero places the rook on F8, and from the dark, Alpha Bat pushes the king to C7.
our hero's pawn takes B5, leaving B4 behind, while alpha Bat answers by moving the bishop from D8 to E7. our hero slides the rook across the board, from F8 to F7.
With dungeon cunning, Alpha Bat brings the king to B8. our hero captures the enemy bishop: the rook leaps from F7 to E7.
Alpha Bat's king advances from B8 to A8, and right after that our hero advances the knight from F3 to E5. Alpha Bat sets the king on B8, watching every square.
our hero gives check with the knight on D7.
From the dark, Alpha Bat pushes the king to C7. From B6, our hero's pawn forces Alpha Bat to defend.
Alpha Bat answers by moving the king from C7 to B7; then our hero slides the king across the board, from G2 to F3. With dungeon cunning, Alpha Bat brings the king to C6.
our hero gives check with the knight on E5.
Alpha Bat's king falls on B6 and tears the pawn from our hero.
From E6, our hero's rook forces Alpha Bat to defend.
Alpha Bat sets the king on B7, watching every square. Without hurry or fear, our hero places the king on E4, and from the dark, Alpha Bat pushes the king to A7.
our hero's king takes D5, leaving E4 behind, while alpha Bat answers by moving the king from A7 to A8. our hero slides the king across the board, from D5 to C6.
With dungeon cunning, Alpha Bat brings the king to A7; then with a steady hand, our hero brings the king to C7. Alpha Bat's king advances from A7 to A8.
our hero gives check with the rook on E8.
Alpha Bat sets the king on A7, watching every square. Without hurry or fear, our hero places the rook on E6, while from the dark, Alpha Bat pushes the king to A8.
our hero's king takes B6, leaving C7 behind, and alpha Bat answers by moving the king from A8 to B8. And it is checkmate: our hero ends the game on E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 2 s
- Moves
- 95
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 20 / 11
- First capture
- move 0
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 94% of the games on this floor.