Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the king leaps from C4 to D3 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from E7 to E6. our hero advances the pawn from H2 to H3, while rat sets the knight on F6, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the knight to D7.
A clean strike: our hero's pawn topples the pawn on G4.
Rat answers by moving the knight from D7 to F6, and right after that our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to G8.
With a steady hand, our hero brings the pawn to D4. Rat advances to D4 and claims our pawn.
From C3 to D4, our hero's pawn swallows Rat's pawn.
Rat sets the knight on E7, watching every square; then without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the knight to D5, and right after that our hero's king takes F2, leaving E1 behind.
Rat answers by moving the knight from D5 to C3; then our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the pawn to C5.
From D4 to C5, our hero's pawn swallows Rat's pawn.
Rat captures the pawn on E4 and puts our hero in check.
our hero advances the king from F2 to F3. Rat advances to C5 and claims our pawn.
Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to C6; then our hero's pawn takes F5, leaving F4 behind.
Rat advances to F5 and claims our pawn.
From G4 to F5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to G4, while rat's pawn advances from A5 to A4.
our hero advances the pawn from F5 to F6, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on G3.
From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes F7, leaving F6 behind. Rat answers by moving the knight from C5 to D3; then our hero slides the king across the board, from G3 to F3.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the king to E3, and rat's pawn advances from C5 to C4.
our hero advances the king from E3 to D4, while rat sets the king on G7, watching every square. Promotion: on F8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G6. A clean strike: our hero's king topples the pawn on C4.
Rat answers by moving the king from G6 to H7. From C4 to D3, our hero's king swallows Rat's knight.
With dungeon cunning, Rat brings the king to G6. Check: our hero tightens the net by bringing the queen to G8.
Rat's king advances from G6 to H6. our hero gives check with the queen on H8.
Rat sets the king on G6, watching every square; then without hurry or fear, our hero places the queen on A8. From the dark, Rat pushes the king to F7.
From A8 to A4, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from F7 to G7; then our hero slides the queen across the board, from A4 to A5. With dungeon cunning, Rat brings the king to H7.
From A5 to G5, our hero's queen swallows Rat's pawn.
Rat's king advances from H7 to H8. Check: our hero tightens the net by bringing the queen to E5.
Rat sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to F7.
From F4, our hero's queen forces Rat to defend.
Rat answers by moving the king from F7 to E6, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to D5.
With a steady hand, our hero brings the pawn to G7, while rat's king advances from D5 to C5. Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the king on B6, watching every square. Check: our hero tightens the net by bringing the queen to D8.
From the dark, Rat pushes the king to A7. our hero gives check with the queen on A4.
Rat answers by moving the king from A7 to B7. From B4, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to A7. Check: our hero tightens the net by bringing the queen to B8.
Rat's king advances from A7 to A6. And it is checkmate: our hero ends the game on A8.