Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the pawn leaps from C2 to D3 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's pawn advances from C5 to C4. our hero advances the pawn from E2 to E4, and right after that rat sets the knight on E5, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the knight to D3. our hero claims the enemy knight by landing on D3.
After toppling the pawn on D3, Rat threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E2 to D3.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to E5, and right after that rat's pawn advances from A5 to A4.
our hero advances the king from D3 to C3; then rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the king on B4.
From the dark, Rat pushes the king to E7. our hero captures the enemy pawn: the king leaps from B4 to A4.
Rat answers by moving the king from E7 to D8, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to C8.
With a steady hand, our hero brings the king to B4; then rat's king advances from C8 to D7. our hero advances the king from B4 to C4, and right after that rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to F7. our hero claims the enemy pawn by landing on C6.
Rat answers by moving the king from F7 to E7. our hero captures the enemy pawn: the king leaps from C6 to C7.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to D6, and right after that rat's king advances from F7 to E8.
our hero captures the enemy pawn: the king leaps from D6 to E6.
Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to E7.
our hero captures the enemy pawn: the king leaps from F5 to G5.
Rat answers by moving the king from E7 to F7. our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to H4; then rat's king advances from G6 to G7.
our hero advances the pawn from H4 to H5, and right after that rat sets the king on H6, watching every square. Without hurry or fear, our hero places the pawn on E6.
From the dark, Rat pushes the king to G7, while our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from G7 to F6.
our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to F4, and right after that rat's king advances from G7 to H6.
And it is checkmate: our hero ends the game on G6.