Battle chronicle

A new legend is written: Alberto C. challenges Skeleton on floor 11.

Alberto C. answers with fury: the king leaps from E2 to E1 and captures the enemy rook.

Checkmate. Skeleton defeats Alberto C. on this floor.

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The battle, move by move

Alberto C. advances the pawn from E2 to E3, and right after that skeleton sets the pawn on C4, watching every square. Without hurry or fear, Alberto C. places the knight on F3.

From the dark, Skeleton pushes the pawn to A3, while alberto C.'s knight takes D4, leaving F3 behind. Skeleton answers by moving the rook from E6 to E5.

Alberto C. captures the enemy pawn: the knight leaps from D4 to C6.

With dungeon cunning, Skeleton brings the rook to G5. Alberto C. claims the enemy pawn by landing on A5.

Skeleton's rook falls on A5 and tears the knight from Alberto C.

Alberto C. captures the enemy pawn: the pawn leaps from B2 to A3.

A cruel blow: Skeleton's rook captures Alberto C.'s pawn on A3.

Without hurry or fear, Alberto C. places the queen on D4. From the dark, Skeleton pushes the bishop to D8. Check: Alberto C. tightens the net by bringing the queen to E4.

Skeleton answers by moving the rook from G5 to E5. Alberto C. gives check with the queen on C6.

With dungeon cunning, Skeleton brings the king to F7. From D7, Alberto C.'s queen forces Skeleton to defend.

Skeleton's bishop advances from D8 to E7. Alberto C. advances the queen from D7 to C6. Skeleton's rook reaches A1 and threatens Alberto C.'s king.

Without hurry or fear, Alberto C. places the king on D2. Check from Skeleton: the pawn plants itself on C3.

Alberto C.'s king takes E2, leaving D2 behind. Skeleton answers by moving the pawn from B3 to B2. Alberto C. captures the enemy knight: the queen leaps from C6 to B6.

Skeleton's rook reaches E1 and threatens Alberto C.'s king.

Alberto C. claims the enemy rook by landing on E1.

On B1, Skeleton promotes and gains a reinforcing queen.

Alberto C. advances the king from E1 to E2; then skeleton sets the pawn on C2, watching every square. Alberto C. claims the enemy knight by landing on A6.

Skeleton's edge falls on D1 and it is mate against Alberto C.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 32 s
Moves
34
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
14 / 4
First capture
move 3

Floor 11 statistics

Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (34 moves) lasted longer than 42% of the games on this floor.

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