Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's king lands on E5 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

Loading…

The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's knight advances from D7 to B6. our hero advances the pawn from G2 to G3, and rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to F6, and right after that our hero's pawn takes C4, leaving C2 behind.

Rat answers by moving the knight from B6 to D7; then our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the pawn to A4.

With a steady hand, our hero brings the pawn to F4. Rat moves the pawn from G4 to F3 and topples our hero's pawn.

our hero advances the pawn from D2 to D3, while rat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the knight to F6; then our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the knight from F6 to H7, and right after that our hero slides the king across the board, from E1 to F2.

With dungeon cunning, Rat brings the pawn to G5. A clean strike: our hero's king topples the pawn on F3.

Rat's king advances from E6 to D7. our hero advances the pawn from E4 to E5, and rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the knight to F8, and right after that our hero's pawn takes D4, leaving D3 behind.

Rat answers by moving the king from E8 to F7. A clean strike: our hero's pawn topples the pawn on C5.

With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the king to F5. Rat moves the knight from D7 to E5 and topples our hero's pawn.

A clean strike: our hero's king topples the knight on E5.

Rat sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the king to H6.

A clean strike: our hero's king topples the pawn on E7.

Rat answers by moving the king from H6 to G7, and right after that our hero slides the king across the board, from E7 to D8. With dungeon cunning, Rat brings the king to H6.

A clean strike: our hero's king topples the pawn on C7.

Rat's king advances from H6 to G7. From C7 to C6, our hero's king swallows Rat's pawn.

Rat sets the king on H6, watching every square; then without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to G7.

From B5 to A4, our hero's king swallows Rat's pawn.

Rat answers by moving the king from G7 to F7; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the king to B5, and rat's king advances from E6 to F7. our hero advances the pawn from C6 to C7, while rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the king to F7.

Promotion: on C8, our hero turns a pawn into a queen.

Rat answers by moving the king from F7 to G6, and right after that our hero slides the queen across the board, from C8 to F8. With dungeon cunning, Rat brings the king to H7.

With a steady hand, our hero brings the king to D5, while rat's king advances from H7 to G6. our hero advances the king from D5 to E5, and rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the king on F5.

Draw. The dungeon keeps the names of our hero and Rat.