Battle chronicle
our hero draws pieces against Fallen Priest. The dungeon watches in silence.
A cruel blow: Fallen Priest's pawn captures our hero's rook on A5.
our hero falls to Fallen Priest's mate. The dungeon does not forgive.
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The battle, move by move
Check: our hero tightens the net by bringing the rook to H8.
Fallen Priest sets the king on F7, watching every square. our hero gives check with the rook on H7.
From the dark, Fallen Priest pushes the king to F8. From H8, our hero's rook forces Fallen Priest to defend.
Fallen Priest answers by moving the king from F8 to F7. Check: our hero tightens the net by bringing the rook to H7.
With dungeon cunning, Fallen Priest brings the king to G6. A clean strike: our hero's rook topples the pawn on E7.
Fallen Priest's pawn advances from D5 to D4. our hero advances the knight from G1 to H3, and fallen Priest sets the queen on E3, watching every square.
A clean strike: our hero's rook topples the bishop on A7.
From the dark, Fallen Priest pushes the queen to E4, and right after that our hero's rook takes A6, leaving A7 behind. Check from Fallen Priest: the knight plants itself on F3.
our hero slides the king across the board, from E1 to F1. Fallen Priest gives check with the queen on B1.
With a steady hand, our hero brings the king to G2, and fallen Priest's knight advances from F3 to D2. A clean strike: our hero's rook topples the pawn on A5.
Check from Fallen Priest: the pawn plants itself on F3.
From E2 to F3, our hero's pawn swallows Fallen Priest's pawn.
Fallen Priest gives check with the queen on F1.
our hero's king takes G3, leaving G2 behind. Fallen Priest captures the pawn on F3 and puts our hero in check.
our hero slides the king across the board, from G3 to G4, and with dungeon cunning, Fallen Priest brings the queen to E2. From F4, our hero's knight forces Fallen Priest to defend.
Fallen Priest captures the knight on F4 and puts our hero in check.
From G4 to F4, our hero's king swallows Fallen Priest's rook.
Fallen Priest moves the pawn from B6 to A5 and topples our hero's rook.
Without hurry or fear, our hero places the pawn on F3. Check from Fallen Priest: the queen plants itself on E4.
our hero's king takes G3, leaving F4 behind. Fallen Priest answers by moving the queen from E4 to E2; then our hero slides the pawn across the board, from F3 to F4.
With dungeon cunning, Fallen Priest brings the pawn to D3. With a steady hand, our hero brings the king to H4, and fallen Priest's knight advances from D2 to B3.
our hero advances the king from H4 to G3, while fallen Priest sets the king on F5, watching every square. Without hurry or fear, our hero places the king on H4.
Fallen Priest moves the king from F5 to F4 and topples our hero's pawn.
our hero's king takes H3, leaving H4 behind. Fallen Priest answers by moving the knight from B3 to D4, and right after that our hero slides the king across the board, from H3 to H4.
Checkmate: Fallen Priest finishes our hero on G4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 27 s
- Moves
- 48
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 4
- Material captured (hero / opponent)
- 11 / 10
- First capture
- move 4
Floor 17 statistics
Against Fallen Priest, heroes have won 41% of 86 finished games (35 wins, 37 losses, 14 draws). Average length: 37 moves. Average game time: 2 min 37 s. Most common ending: checkmate.
This game (48 moves) lasted longer than 67% of the games on this floor.