Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
Bat moves its rook from D6 to H6 and topples our hero's queen!
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to E3, while bat's pawn advances from H6 to H5. our hero advances the pawn from D2 to D4, and bat sets the king on D8, watching every square.
A clean strike: our hero's pawn topples the pawn on E5.
From the dark, Bat pushes the king to D7. From E5 to D6, our hero's pawn swallows Bat's pawn.
Bat answers by moving the king from D7 to E6; then our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Bat brings the rook to D6.
Promotion: on D8, our hero turns a pawn into a queen.
Bat's king advances from E6 to E5. From E8, our hero's queen forces Bat to defend.
Bat sets the king on F6, watching every square. From E8 to H5, our hero's queen swallows Bat's pawn.
From the dark, Bat pushes the pawn to A3. A clean strike: our hero's pawn topples the pawn on A3.
Bat answers by moving the pawn from B6 to B5, and right after that our hero slides the pawn across the board, from C2 to C4. Bat moves the pawn from B5 to C4 and topples our hero's pawn.
Check: our hero tightens the net by bringing the bishop to B2.
Bat's pawn advances from C4 to C3. By taking the pawn on C3, our hero drives Bat into check.
Bat sets the king on E6, watching every square. From H6, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to F5, and right after that our hero's rook takes C1, leaving A1 behind. Bat answers by moving the rook from D6 to D3; then our hero slides the bishop across the board, from C3 to G7.
With dungeon cunning, Bat brings the pawn to B6. With a steady hand, our hero brings the king to E2, and bat's rook advances from D3 to D6.
our hero advances the rook from C1 to C4. Bat advances to H6 and claims our queen.
From G7 to H6, our hero's bishop swallows Bat's rook.
From the dark, Bat pushes the king to E5; then our hero's bishop takes F8, leaving H6 behind. Bat answers by moving the king from E5 to F6.
From F8 to C5, our hero's bishop swallows Bat's pawn.
Bat moves the pawn from B6 to C5 and topples our hero's bishop.
A clean strike: our hero's rook topples the pawn on C5.
Bat's king advances from F6 to G7. our hero advances the rook from C5 to E5, and bat sets the king on H8, watching every square.
A clean strike: our hero's rook topples the pawn on E4.
From the dark, Bat pushes the king to G8, and right after that our hero's rook takes E6, leaving E4 behind. Bat answers by moving the king from G8 to F7; then our hero slides the rook across the board, from E6 to A6.
With dungeon cunning, Bat brings the king to E8. With a steady hand, our hero brings the pawn to H4, and bat's king advances from E8 to D7.
our hero advances the pawn from H4 to H5, while bat sets the king on C7, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Bat pushes the king to B8; then our hero's pawn takes H7, leaving H6 behind. Bat answers by moving the king from B8 to C7.
Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Bat brings the king to B7. With a steady hand, our hero brings the rook to A5, while bat's king advances from B7 to C7.
Check: our hero tightens the net by bringing the queen to H7.
Bat sets the king on B6, watching every square; then without hurry or fear, our hero places the rook on A4. From the dark, Bat pushes the king to C6.
From C4, our hero's rook forces Bat to defend.
Bat answers by moving the king from C6 to B5; then our hero slides the rook across the board, from C4 to E4. With dungeon cunning, Bat brings the king to A6.
With a steady hand, our hero brings the queen to G8, and bat's king advances from A6 to B5. our hero advances the pawn from G2 to G4, while bat sets the king on C6, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Bat pushes the king to B5; then our hero's pawn takes G6, leaving G5 behind.
Bat answers by moving the king from B5 to B6. From B3, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to C7. With a steady hand, our hero brings the pawn to G7, while bat's king advances from C7 to C6.
Promotion: on G8, our hero turns a pawn into a queen.
Bat sets the king on D6, watching every square. From D8, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to C5. Check: our hero tightens the net by bringing the queen to C3.
Bat answers by moving the king from C5 to B5. our hero gives check with the queen on B8.
With dungeon cunning, Bat brings the king to A6. With a steady hand, our hero brings the pawn to A4.
The duel ends in a draw: our hero and Bat withdraw.