Battle chronicle

In the depths of Crypt, our hero faces Skeleton.

Skeleton moves its knight from D4 to B5 and topples our hero's rook!

In the end, our hero delivers checkmate and Skeleton flees the board.

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The battle, move by move

From E2, our hero's queen forces Skeleton to defend.

From the dark, Skeleton pushes the rook to E5. Check: our hero tightens the net by bringing the rook to A8.

Skeleton answers by moving the king from E8 to E7. From C1 to F4, our hero's bishop swallows Skeleton's bishop.

With dungeon cunning, Skeleton brings the rook to F5. A clean strike: our hero's bishop topples the rook on E5.

Skeleton advances to E5 and claims our bishop.

our hero advances the rook from A8 to A7, and skeleton sets the king on D7, watching every square. By taking the pawn on B7, our hero drives Skeleton into check.

In that instant, Backstab: one of Skeleton's pieces vanishes without a trace.

From the dark, Skeleton pushes the king to E8. our hero's bishop takes H3, leaving F1 behind; then skeleton answers by moving the pawn from H6 to H5.

A clean strike: our hero's bishop topples the rook on F5.

With dungeon cunning, Skeleton brings the king to D8. From F5 to H7, our hero's bishop swallows Skeleton's pawn.

Skeleton's pawn advances from H5 to H4, while our hero advances the bishop from H7 to G6. Skeleton sets the knight on G5, watching every square.

From B7 to B5, our hero's rook swallows Skeleton's pawn.

Skeleton's knight reaches F3 and threatens our hero's king.

our hero's king takes D1, leaving E1 behind, and right after that skeleton answers by moving the knight from F3 to D4. our hero slides the queen across the board, from E2 to H5.

Skeleton moves the knight from D4 to B5 and topples our hero's rook.

Check: our hero tightens the net by bringing the queen to H8.

Skeleton's king advances from D8 to D7. our hero gives check with the queen on E8.

Skeleton sets the king on C7, watching every square. From E7, our hero's queen forces Skeleton to defend.

From the dark, Skeleton pushes the king to C6. our hero's knight takes D2, leaving B1 behind.

Skeleton's knight reaches C3 and threatens our hero's king.

our hero slides the king across the board, from D1 to C2. With dungeon cunning, Skeleton brings the knight to E4. From D2 to E4, our hero's knight swallows Skeleton's knight.

our hero activates Backstab and silently removes a threat from Skeleton.

Skeleton's king advances from C6 to B5. By taking the pawn on D6, our hero drives Skeleton into check.

Skeleton sets the king on C6, watching every square. From D6 to C4, our hero's knight swallows Skeleton's pawn.

From the dark, Skeleton pushes the king to B5, and right after that our hero's bishop takes D3, leaving G6 behind. Skeleton answers by moving the king from B5 to A6.

Check: our hero tightens the net by bringing the rook to A1.

With dungeon cunning, Skeleton brings the king to B5. our hero gives check with the rook on B1.

Skeleton's king advances from B5 to A6. From D6, our hero's queen forces Skeleton to defend.

Skeleton sets the king on A7, watching every square. By taking the pawn on C5, our hero drives Skeleton into check.

From the dark, Skeleton pushes the king to A6. And it is checkmate: our hero ends the game on A3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 25 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
22 / 8
First capture
move 2
Skills used
2

Floor 11 statistics

Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 75% of the games on this floor.

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