Battle chronicle
The duel begins: our hero against Young Treant on floor 22.
our hero answers with fury: the bishop leaps from A6 to B7 and captures the enemy queen.
Checkmate. Young Treant defeats our hero on this floor.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from H2 to G3.
With dungeon cunning, Young Treant brings the knight to D7. our hero claims the enemy bishop by landing on A6.
After toppling the pawn on D2, Young Treant threatens our hero's king.
our hero advances the king from E1 to E2. our hero wraps a piece in Stealth; Young Treant passes through the square without seeing it.
Young Treant sets the knight on B8, watching every square. our hero claims the enemy queen by landing on B7.
From the dark, Young Treant pushes the rook to D7. our hero's rook takes B1, leaving A1 behind. On D1, Young Treant promotes and gains a reinforcing bishop.
our hero claims the enemy bishop by landing on D1.
Young Treant's rook falls on B7 and tears the bishop from our hero.
With a steady hand, our hero brings the knight to F3. Young Treant's pawn advances from G5 to G4, and right after that our hero advances the knight from F3 to D2.
Young Treant sets the rook on A7, watching every square. Without hurry or fear, our hero places the knight on C4, while from the dark, Young Treant pushes the king to E7.
our hero's rook takes B1, leaving D1 behind, and young Treant answers by moving the knight from B8 to D7. our hero slides the rook across the board, from B1 to B5.
After toppling the pawn on A2, Young Treant threatens our hero's king.
With a steady hand, our hero brings the king to D3. Young Treant's king advances from E7 to E6; then our hero advances the rook from H1 to B1.
A cruel blow: Young Treant's rook captures our hero's pawn on G2.
Without hurry or fear, our hero places the rook on B7, and from the dark, Young Treant pushes the knight to F8. our hero's rook takes C7, leaving B7 behind, while young Treant answers by moving the knight from F8 to D7.
From C6, our hero's rook forces Young Treant to defend.
With dungeon cunning, Young Treant brings the king to F7; then with a steady hand, our hero brings the rook to B7. Young Treant's rook advances from G2 to C2.
our hero claims the enemy bishop by landing on C5.
Young Treant sets the king on E6, watching every square. From C6, our hero's rook forces Young Treant to defend.
From the dark, Young Treant pushes the king to D5. our hero captures the knight on D7 and leaves Young Treant in check.
Young Treant's king falls on C6 and tears the rook from our hero.
our hero gives check with the rook on D6.
With dungeon cunning, Young Treant brings the king to B5. our hero claims the enemy rook by landing on C2.
Young Treant's king falls on C4 and tears the knight from our hero.
our hero advances the king from C2 to D2, while young Treant sets the pawn on H5, watching every square. Without hurry or fear, our hero places the king on E3, and from the dark, Young Treant pushes the pawn to H4.
our hero captures the enemy pawn: the pawn leaps from G3 to H4.
Young Treant answers by moving the king from C4 to B5, and right after that our hero slides the king across the board, from E3 to D3. With dungeon cunning, Young Treant brings the pawn to G3; then with a steady hand, our hero brings the king to C3.
Young Treant's pawn advances from G7 to G5, and right after that our hero advances the rook from D6 to D5. Thanks to Stealth, our hero fools Young Treant on the board.
Young Treant sets the king on B6, watching every square, while without hurry or fear, our hero places the king on C4. From the dark, Young Treant pushes the pawn to E4.
our hero falls to Young Treant's mate. The dungeon does not forgive.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 17 s
- Moves
- 98
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 6
- Material captured (hero / opponent)
- 28 / 14
- First capture
- move 0
- Skills used
- 2
Floor 22 statistics
Against Young Treant, heroes have won 41% of 174 finished games (71 wins, 103 losses, 0 draws). Average length: 21 moves. Average game time: 1 min 13 s. Most common ending: checkmate.
This game (98 moves) lasted longer than 99% of the games on this floor.