Battle chronicle

The duel begins: our hero against Alpha Bat on floor 8.

With an adventurer's precision, our hero takes the rival bishop on H2.

Alpha Bat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from E2 to D3.

Alpha Bat's pawn advances from E4 to E3. our hero claims the enemy pawn by landing on H3.

Alpha Bat sets the king on F8, watching every square. our hero captures the enemy pawn: the pawn leaps from F2 to E3.

A cruel blow: Alpha Bat's bishop captures our hero's pawn on H2.

our hero claims the enemy bishop by landing on H2.

Alpha Bat answers by moving the pawn from F7 to F6, and our hero slides the rook across the board, from H2 to F2. With dungeon cunning, Alpha Bat brings the king to F7.

With a steady hand, our hero brings the rook to F3. Stealth. our hero's trap leaves Alpha Bat confused.

Alpha Bat's pawn falls on E3 and tears the pawn from our hero.

In the end, our hero delivers checkmate and Alpha Bat flees the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 39 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
4 / 2
Material captured (hero / opponent)
6 / 2
First capture
move 0
Skills used
1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 77% of the games on this floor.

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