Battle chronicle
In the depths of Cursed forest, our hero faces Dark Fairy.
With an adventurer's precision, our hero takes the rival rook on C3.
Dark Fairy falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
From G2 to F3, our hero's pawn swallows Dark Fairy's bishop.
our hero wraps a piece in Stealth; Dark Fairy passes through the square without seeing it.
Dark Fairy sets the pawn on D3, watching every square. A clean strike: our hero's pawn topples the pawn on D3.
From the dark, Dark Fairy pushes the pawn to A4. From B1 to C3, our hero's knight swallows Dark Fairy's rook.
Dark Fairy moves the rook from C5 to C3 and topples our hero's knight.
our hero slides the bishop across the board, from F1 to G2. With dungeon cunning, Dark Fairy brings the pawn to G4, and with a steady hand, our hero brings the queen to D2.
Dark Fairy's queen advances from G6 to F6, while our hero advances the rook from A1 to B1. Dark Fairy sets the knight on A6, watching every square.
From B1 to B5, our hero's rook swallows Dark Fairy's pawn.
From the dark, Dark Fairy pushes the knight to C5. A clean strike: our hero's rook topples the pawn on B6.
Dark Fairy answers by moving the knight from C5 to B3, and our hero slides the queen across the board, from D2 to E3. With dungeon cunning, Dark Fairy brings the queen to H6.
our hero gives check with the rook on B8.
Dark Fairy's king advances from E8 to D7. From A7, our hero's queen forces Dark Fairy to defend.
Dark Fairy sets the rook on C7, watching every square. By taking the pawn on A4, our hero drives Dark Fairy into check.
From the dark, Dark Fairy pushes the king to D6. our hero gives check with the rook on D8.
Dark Fairy answers by moving the king from D6 to E5. From E4, our hero's queen forces Dark Fairy to defend.
With dungeon cunning, Dark Fairy brings the king to F6. Check: our hero tightens the net by bringing the rook to F8.
Dark Fairy's king advances from F6 to G5. By taking the pawn on G4, our hero drives Dark Fairy into check.
In the end, our hero delivers checkmate and Dark Fairy flees the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 48 s
- Moves
- 31
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 13 / 3
- First capture
- move 0
- Skills used
- 1
Floor 23 statistics
Against Dark Fairy, heroes have won 43% of 117 finished games (50 wins, 63 losses, 4 draws). Average length: 27 moves. Average game time: 2 min 2 s. Most common ending: checkmate.
This game (31 moves) lasted longer than 62% of the games on this floor.