Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on E3.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero advances the pawn from E2 to E4, while rat sets the pawn on A4, watching every square. From B2 to A3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to C4; then our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the pawn from C4 to C3.
From D2 to C3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to E5. A clean strike: our hero's pawn topples the pawn on E5.
Rat advances to E5 and claims our pawn.
our hero advances the pawn from H2 to H3, and rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on F2.
From the dark, Rat pushes the king to E7, and right after that our hero's king takes G3, leaving F2 behind. Rat moves the pawn from G4 to H3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on H3.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to H4, and rat's king advances from E7 to F8.
our hero advances the king from G3 to F4, while rat sets the knight on C4, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Rat pushes the knight to E3. A clean strike: our hero's king topples the knight on E3.
Rat answers by moving the pawn from G6 to G5. From H4 to G5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the pawn to E6, while rat's king advances from F8 to G7.
our hero advances the king from E3 to F4, and rat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Rat pushes the king to E7, and right after that our hero's king takes E5, leaving F5 behind. Rat answers by moving the king from E7 to E8; then our hero slides the king across the board, from E5 to F6.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to G6, and rat's king advances from E8 to D8.
Check: our hero tightens the net by bringing the pawn to E7.
Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to C8.
Promotion: on E8, our hero turns a pawn into a queen.
Rat answers by moving the king from C8 to B7. Check: our hero tightens the net by bringing the queen to E7.
With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the queen to D7, while rat's king advances from B6 to B5.
From B7, our hero's queen forces Rat to defend.
Rat sets the king on C5, watching every square; then without hurry or fear, our hero places the king on E6.
Neither our hero nor Rat claims victory. A draw on the board.