Battle chronicle
our hero draws pieces against Alpha Bat. The dungeon watches in silence.
Alpha Bat advances its king to F7 and claims our queen.
Alpha Bat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the rook on D3.
From the dark, Alpha Bat pushes the pawn to E3, and right after that our hero's queen takes B3, leaving D1 behind. Alpha Bat answers by moving the bishop from D6 to C7.
By taking the pawn on F7, our hero drives Alpha Bat into check.
Alpha Bat advances to F7 and claims our queen.
With a steady hand, our hero brings the pawn to B4. Alpha Bat captures the pawn on F2 and puts our hero in check.
A clean strike: our hero's king topples the pawn on F2.
Alpha Bat sets the king on G7, watching every square. From G1 to H3, our hero's knight swallows Alpha Bat's pawn.
From the dark, Alpha Bat pushes the knight to G6. A clean strike: our hero's knight topples the bishop on F4.
Alpha Bat answers by moving the king from G7 to F6. From F4 to G6, our hero's knight swallows Alpha Bat's knight.
Alpha Bat moves the bishop from C7 to H2 and topples our hero's pawn.
With a steady hand, our hero brings the knight to H4, while alpha Bat's king advances from F6 to F7. From H1 to H2, our hero's rook swallows Alpha Bat's bishop.
Alpha Bat sets the pawn on F4, watching every square; then without hurry or fear, our hero places the rook on G2. From the dark, Alpha Bat pushes the pawn to F3, and right after that our hero's rook takes G3, leaving G2 behind.
Alpha Bat moves the pawn from F3 to E2 and topples our hero's pawn.
our hero slides the pawn across the board, from B4 to B5, while with dungeon cunning, Alpha Bat brings the king to F8. With a steady hand, our hero brings the pawn to A3.
Alpha Bat's pawn crowns on E1 and a hostile knight is born.
A clean strike: our hero's king topples the knight on E1.
Alpha Bat sets the pawn on D6, watching every square, and right after that without hurry or fear, our hero places the rook on A2. From the dark, Alpha Bat pushes the king to E8; then our hero's rook takes D2, leaving A2 behind.
Alpha Bat answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Alpha Bat brings the pawn to E5.
With a steady hand, our hero brings the rook to E2, while alpha Bat's king advances from D7 to E6. our hero advances the rook from G3 to G8, and alpha Bat sets the king on F7, watching every square.
Without hurry or fear, our hero places the rook on H8. From the dark, Alpha Bat pushes the pawn to D5. our hero gives check with the rook on H7.
Alpha Bat answers by moving the king from F7 to E6; then our hero slides the rook across the board, from H7 to H5. With dungeon cunning, Alpha Bat brings the pawn to E4.
By taking the pawn on E4, our hero drives Alpha Bat into check.
Alpha Bat's king advances from E6 to D6. By taking the pawn on D4, our hero drives Alpha Bat into check.
In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.
Alpha Bat sets the king on E6, watching every square. Without hurry or fear, our hero places the rook on H8; then from the dark, Alpha Bat pushes the king to F7.
our hero's pawn takes B6, leaving B5 behind, and right after that alpha Bat answers by moving the king from F7 to G7. our hero slides the rook across the board, from H8 to H5.
With dungeon cunning, Alpha Bat brings the king to G8, while with a steady hand, our hero brings the pawn to B7. Alpha Bat's king advances from G8 to F7.
Promotion: on B8, our hero turns a pawn into a queen.
Alpha Bat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on A5, and right after that from the dark, Alpha Bat pushes the king to F6.
our hero's pawn takes A6, leaving A5 behind; then alpha Bat answers by moving the king from F6 to E7. Check: our hero tightens the net by bringing the rook to H7.
With dungeon cunning, Alpha Bat brings the king to F6, and with a steady hand, our hero brings the pawn to A7. Alpha Bat's king advances from F6 to E6.
Promotion: on A8, our hero turns a pawn into a queen.
Alpha Bat sets the king on F6, watching every square. Without hurry or fear, our hero places the rook on G4; then from the dark, Alpha Bat pushes the king to E6.
our hero's rook takes G5, leaving G4 behind, and right after that alpha Bat answers by moving the king from E6 to F6. Mate. our hero's rook on G6 leaves Alpha Bat with no escape.