Battle chronicle

In the depths of Crypt, our hero faces Geist.

A cruel blow: Geist's knight captures our hero's queen on G2.

our hero falls to Geist's mate. The dungeon does not forgive.

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The battle, move by move

our hero slides the pawn across the board, from H2 to H4, and with dungeon cunning, Geist brings the bishop to A6. A clean strike: our hero's pawn topples the pawn on G5.

Geist's pawn advances from C4 to C3. our hero advances the pawn from G5 to G6. Geist gives check with the rook on A1.

Without hurry or fear, our hero places the king on F2. From the dark, Geist pushes the rook to A3, and right after that our hero's pawn takes G7, leaving G6 behind.

Check from Geist: the rook plants itself on A2.

our hero slides the king across the board, from F2 to F3, while with dungeon cunning, Geist brings the rook to G2. With a steady hand, our hero brings the king to F4, and geist's bishop advances from A6 to E2.

Promotion: on G8, our hero turns a pawn into a queen.

Geist sets the king on D7, watching every square. From G8 to G2, our hero's queen swallows Geist's rook.

Geist captures the queen on G2 and puts our hero in check.

our hero's king takes G3, leaving F4 behind. Geist answers by moving the knight from G2 to E1. From G1 to E2, our hero's knight swallows Geist's bishop.

Check from Geist: the rook plants itself on E4.

With a steady hand, our hero brings the king to F2, while geist's rook advances from E4 to E5. From E2 to C3, our hero's knight swallows Geist's pawn.

Geist sets the pawn on A3, watching every square; then without hurry or fear, our hero places the knight on B1. Check from Geist: the rook plants itself on F5.

From F2 to E1, our hero's king swallows Geist's knight.

Geist answers by moving the rook from F5 to F4. A clean strike: our hero's knight topples the pawn on A3.

With dungeon cunning, Geist brings the rook to A4. With a steady hand, our hero brings the knight to C4. Geist moves the rook from A4 to C4 and topples our hero's knight.

our hero advances the rook from H1 to H8, while geist sets the rook on C2, watching every square. Without hurry or fear, our hero places the rook on A8.

From the dark, Geist pushes the rook to B2. By taking the pawn on A7, our hero drives Geist into check.

Geist answers by moving the king from D7 to C6. From A7 to A5, our hero's rook swallows Geist's pawn.

With dungeon cunning, Geist brings the rook to G2. With a steady hand, our hero brings the rook to A7, while geist's rook advances from G2 to D2.

our hero advances the rook from A7 to A8, and geist sets the rook on D4, watching every square. Without hurry or fear, our hero places the rook on D8.

From the dark, Geist pushes the king to D5, and right after that our hero's king takes F1, leaving E1 behind. Geist answers by moving the rook from D4 to D3; then our hero slides the king across the board, from F1 to E1.

With dungeon cunning, Geist brings the rook to A3. With a steady hand, our hero brings the king to D2, and geist's rook advances from A3 to G3.

our hero advances the king from D2 to E2, while geist sets the rook on G1, watching every square. Without hurry or fear, our hero places the king on F2.

From the dark, Geist pushes the rook to G8. A clean strike: our hero's rook topples the rook on G8.

Geist answers by moving the king from D5 to D4, and right after that our hero slides the king across the board, from F2 to F3. With dungeon cunning, Geist brings the king to E5.

With a steady hand, our hero brings the king to G4, while geist's pawn advances from C5 to C4. our hero advances the king from G4 to F3, and geist sets the bishop on C5, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Geist pushes the king to D6, and right after that our hero's king takes D2, leaving E2 behind.

Geist answers by moving the king from D6 to D5; then our hero slides the king across the board, from D2 to C2. With dungeon cunning, Geist brings the bishop to A3.

With a steady hand, our hero brings the rook to G6, and geist's bishop advances from A3 to B4. our hero gives check with the rook on G5.

Geist sets the king on D4, watching every square, and right after that without hurry or fear, our hero places the rook on G7. From the dark, Geist pushes the king to D5.

Check: our hero tightens the net by bringing the rook to G5.

Geist answers by moving the king from D5 to E4, and right after that our hero slides the rook across the board, from G5 to G7. With dungeon cunning, Geist brings the king to D4.

A clean strike: our hero's rook topples the pawn on E7.

our hero activates Backstab and silently removes a threat from Geist.

Geist advances to E7 and claims our rook.

our hero advances the king from C2 to C1; then geist sets the bishop on B4, watching every square. Without hurry or fear, our hero places the king on C2, and right after that from the dark, Geist pushes the king to C5.

our hero's king takes C1, leaving C2 behind. Geist gives check with the bishop on A3.

our hero slides the king across the board, from C1 to C2. With dungeon cunning, Geist brings the bishop to B4, and with a steady hand, our hero brings the king to C1.

Geist's bishop advances from B4 to A5, while our hero advances the king from C1 to C2. Geist sets the king on B5, watching every square.

Without hurry or fear, our hero places the king on C1; then from the dark, Geist pushes the pawn to C3. our hero's king takes C2, leaving C1 behind, and right after that geist answers by moving the king from B5 to B4.

our hero slides the king across the board, from C2 to C1. With dungeon cunning, Geist brings the bishop to B6, while with a steady hand, our hero brings the king to C2.

Geist's bishop advances from B6 to A5, and our hero advances the king from C2 to C1. Geist sets the king on B3, watching every square.

Without hurry or fear, our hero places the king on D1, and right after that from the dark, Geist pushes the bishop to B4. our hero's king takes C1, leaving D1 behind.

Geist's bishop reaches A3 and threatens our hero's king.

our hero slides the king across the board, from C1 to B1. With dungeon cunning, Geist brings the bishop to E7, and with a steady hand, our hero brings the king to C1.

Geist's bishop advances from E7 to D6, while our hero advances the king from C1 to D1. Geist sets the bishop on G3, watching every square.

Without hurry or fear, our hero places the king on C1; then from the dark, Geist pushes the pawn to C2. our hero's king takes D2, leaving C1 behind, and right after that geist answers by moving the bishop from G3 to F2.

our hero slides the king across the board, from D2 to C1. Geist's edge falls on E3 and it is mate against our hero.