Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero's king lands on C6 and defeats Bat's bishop!

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

From C1 to H6, our hero's bishop swallows Bat's pawn.

Bat answers by moving the king from E8 to D8; then our hero slides the bishop across the board, from H6 to D2. With dungeon cunning, Bat brings the king to D7.

With a steady hand, our hero brings the bishop to C3, and bat's pawn advances from D5 to D4. our hero advances the bishop from C3 to B2, while bat sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the pawn to B5; then our hero's king takes D3, leaving D2 behind.

Bat answers by moving the king from E7 to F7, and right after that our hero slides the king across the board, from D3 to E4. With dungeon cunning, Bat brings the king to E6.

With a steady hand, our hero brings the king to D3, while bat's king advances from E6 to F7. our hero advances the king from D3 to E4, and bat sets the pawn on B4, watching every square.

Without hurry or fear, our hero places the king on D5. From the dark, Bat pushes the pawn to D3. From D5 to D6, our hero's king swallows Bat's pawn.

Bat answers by moving the pawn from A4 to A3. A clean strike: our hero's bishop topples the pawn on E5.

With dungeon cunning, Bat brings the king to G6. From D6 to C5, our hero's king swallows Bat's pawn.

Bat's king advances from G6 to G5. A clean strike: our hero's king topples the pawn on B4.

Bat sets the pawn on D2, watching every square. From B4 to A3, our hero's king swallows Bat's pawn.

From the dark, Bat pushes the king to G6; then our hero's bishop takes C3, leaving E5 behind. Bat's pawn crowns on D1 and a hostile bishop is born.

our hero slides the bishop across the board, from C3 to A5, and with dungeon cunning, Bat brings the king to F6. With a steady hand, our hero brings the king to B4, while bat's king advances from F6 to G5.

our hero advances the king from B4 to B5, and bat sets the pawn on B6, watching every square. A clean strike: our hero's king topples the pawn on B6.

From the dark, Bat pushes the king to G4, and right after that our hero's king takes C5, leaving B6 behind. Bat answers by moving the bishop from D1 to E2; then our hero slides the king across the board, from C5 to D4.

With dungeon cunning, Bat brings the bishop to B5. With a steady hand, our hero brings the king to C5, and bat's bishop advances from B5 to C6.

A clean strike: our hero's king topples the bishop on C6.

Draw. The dungeon keeps the names of our hero and Bat.