Battle chronicle
our hero draws pieces against Zombie. The dungeon watches in silence.
Zombie moves its rook from D5 to D1 and topples our hero's queen!
Neither our hero nor Zombie claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on G3.
Zombie answers by moving the bishop from D5 to F7, and right after that our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Zombie brings the rook to A8.
A clean strike: our hero's pawn topples the pawn on H5.
Zombie's rook advances from A8 to C8. From C1 to H6, our hero's bishop swallows Zombie's pawn.
Zombie sets the pawn on F5, watching every square; then without hurry or fear, our hero places the pawn on E3. From the dark, Zombie pushes the rook to A7, and right after that our hero's queen takes E2, leaving D1 behind.
Zombie answers by moving the bishop from F7 to C4; then our hero slides the queen across the board, from E2 to D1. With dungeon cunning, Zombie brings the bishop to E6.
From F1 to B5, our hero's bishop swallows Zombie's pawn.
Zombie's bishop advances from B7 to E4. our hero advances the pawn from F2 to F3, while zombie sets the rook on B7, watching every square.
From F3 to E4, our hero's pawn swallows Zombie's bishop.
Zombie moves the rook from B7 to B5 and topples our hero's bishop.
A clean strike: our hero's pawn topples the pawn on F5.
Zombie answers by moving the rook from B5 to D5. From F5 to E6, our hero's pawn swallows Zombie's bishop.
Zombie captures the queen on D1 and puts our hero in check.
A clean strike: our hero's king topples the rook on D1.
Zombie's pawn advances from D7 to D5. our hero advances the bishop from H6 to F4. Zombie moves the rook from C8 to C2 and topples our hero's pawn.
A clean strike: our hero's king topples the rook on C2.
From the dark, Zombie pushes the pawn to D4. From E3 to D4, our hero's pawn swallows Zombie's pawn.
Zombie answers by moving the king from E8 to D8; then our hero slides the rook across the board, from H1 to H4. With dungeon cunning, Zombie brings the pawn to A4.
With a steady hand, our hero brings the pawn to D5, and zombie's king advances from D8 to E8. our hero advances the pawn from D5 to D6, while zombie sets the king on D8, watching every square.
By taking the pawn on E7, our hero drives Zombie into check.
From the dark, Zombie pushes the king to E8; then our hero's bishop takes D6, leaving F4 behind. Zombie answers by moving the pawn from A4 to A3.
From D6 to A3, our hero's bishop swallows Zombie's pawn.
The duel ends in a draw: our hero and Zombie withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 15 s
- Moves
- 43
- How it ended
- stalemate
- Captures (hero / opponent)
- 12 / 3
- Material captured (hero / opponent)
- 24 / 13
- First capture
- move 0
Floor 12 statistics
Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 55% of the games on this floor.