Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the king leaps from D4 to C4 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to G3, and rat's king advances from E8 to F8.

our hero advances the pawn from E2 to E4, while rat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Rat pushes the king to G8; then our hero's king takes E3, leaving E2 behind. Rat answers by moving the knight from D7 to F6, and right after that our hero slides the king across the board, from E3 to D4.

With dungeon cunning, Rat brings the knight to D7. A clean strike: our hero's king topples the pawn on C4.

Rat gives check with the knight on B6.

our hero advances the king from C4 to D4, and rat sets the knight on C4, watching every square. A clean strike: our hero's king topples the knight on C4.

From the dark, Rat pushes the pawn to A4, and right after that our hero's king takes D4, leaving C4 behind. Rat answers by moving the king from G8 to F7; then our hero slides the king across the board, from D4 to E5.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to E6, and rat's king advances from G7 to F8.

our hero advances the pawn from E4 to E5, while rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on D4.

From the dark, Rat pushes the pawn to C5; then our hero's pawn takes D5, leaving D4 behind. Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to F7, while rat's pawn advances from C7 to C5.

our hero advances the pawn from E5 to E6, and rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the king on F8.

From the dark, Rat pushes the king to C8. From F8 to E7, our hero's king swallows Rat's pawn.

Rat answers by moving the king from C8 to C7; then our hero slides the king across the board, from E7 to F6. With dungeon cunning, Rat brings the king to D8.

From E7, our hero's pawn forces Rat to defend.

Rat's king advances from D8 to D7. our hero advances the king from F6 to F7, while rat sets the king on D6, watching every square.

Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to C7; then our hero's queen takes E6, leaving E8 behind. Rat answers by moving the king from C7 to D8, and right after that our hero slides the king across the board, from F7 to F6.

With dungeon cunning, Rat brings the king to C7. our hero gives check with the queen on E7.

Rat's king advances from C7 to B6. From D8, our hero's queen forces Rat to defend.

Rat sets the king on B7, watching every square; then without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the king to A7, and right after that our hero's king takes D6, leaving E6 behind.

Rat answers by moving the king from A7 to B7. A clean strike: our hero's king topples the pawn on C5.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the king to C6, and rat's king advances from A7 to A6.

And it is checkmate: our hero ends the game on B6.