Battle chronicle

our hero draws pieces against Wolf. The dungeon watches in silence.

our hero's bishop lands on E4 and defeats Wolf's queen!

Checkmate! our hero topples Wolf and claims victory.

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The battle, move by move

With a steady hand, our hero brings the knight to F3, while wolf's pawn advances from G7 to G6. our hero advances the bishop from F1 to H3, and wolf sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on F1. From the dark, Wolf pushes the pawn to C2, and right after that our hero's king takes G2, leaving F1 behind.

Wolf answers by moving the queen from A4 to C4; then our hero slides the rook across the board, from H1 to C1. With dungeon cunning, Wolf brings the king to F7.

With a steady hand, our hero brings the pawn to A3. Wolf captures the pawn on E2 and puts our hero in check.

our hero advances the king from G2 to H1, while wolf sets the queen on D3, watching every square. Without hurry or fear, our hero places the bishop on F1.

From the dark, Wolf pushes the queen to E4; then our hero's bishop takes G2, leaving F1 behind. Wolf answers by moving the pawn from D6 to D5.

Check: our hero tightens the net by bringing the knight to G5.

Wolf moves the pawn from F6 to G5 and topples our hero's knight.

A clean strike: our hero's bishop topples the queen on E4.

Wolf's king advances from F7 to E8. By taking the pawn on G6, our hero drives Wolf into check.

Wolf sets the king on D7, watching every square. A clean strike: our hero's rook topples the pawn on C2.

From the dark, Wolf pushes the king to D6, and right after that our hero's bishop takes H7, leaving G6 behind. Wolf answers by moving the pawn from D5 to D4; then our hero slides the bishop across the board, from H7 to G8.

With dungeon cunning, Wolf brings the pawn to D3. With a steady hand, our hero brings the rook to C3, and wolf's pawn advances from D3 to D2.

our hero advances the king from H1 to G2. Wolf's pawn crowns on D1 and a hostile knight is born.

Without hurry or fear, our hero places the rook on C1. From the dark, Wolf pushes the pawn to E2.

A clean strike: our hero's bishop topples the pawn on E6.

Wolf's pawn crowns on E1 and a hostile queen is born.

our hero slides the bishop across the board, from E6 to G4, and with dungeon cunning, Wolf brings the knight to D7. By taking the knight on D1, our hero drives Wolf into check.

our hero activates Backstab and silently removes a threat from Wolf.

Wolf's king advances from D6 to E5. From G4 to D7, our hero's bishop swallows Wolf's knight.

Wolf sets the pawn on A5, watching every square. Without hurry or fear, our hero places the bishop on C6, and right after that from the dark, Wolf pushes the king to E6.

our hero's rook takes D5, leaving D1 behind. Wolf gives check with the pawn on F3.

A clean strike: our hero's king topples the pawn on F3.

With dungeon cunning, Wolf brings the king to F7. From D5 to A5, our hero's rook swallows Wolf's pawn.

Wolf's king advances from F7 to E7. A clean strike: our hero's rook topples the pawn on G5.

Wolf sets the king on D6, watching every square. Without hurry or fear, our hero places the bishop on E4; then from the dark, Wolf pushes the king to D7.

our hero gives check with the rook on D5.

Wolf answers by moving the king from D7 to C7, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Wolf brings the king to C8, while with a steady hand, our hero brings the pawn to H5.

Wolf's king advances from C8 to B7, and our hero advances the pawn from H5 to H6. Wolf sets the king on C7, watching every square.

Without hurry or fear, our hero places the pawn on H7, and right after that from the dark, Wolf pushes the king to B8. our hero's rook takes D6, leaving D5 behind; then wolf answers by moving the king from B8 to C7.

our hero slides the rook across the board, from D6 to G6. With dungeon cunning, Wolf brings the king to B8, and with a steady hand, our hero brings the rook to G7.

Wolf's king advances from B8 to C8. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 38 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
21 / 4
First capture
move 6
Skills used
1

Floor 21 statistics

Against Wolf, heroes have won 32% of 274 finished games (89 wins, 178 losses, 7 draws). Average length: 20 moves. Average game time: 1 min 32 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 99% of the games on this floor.

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