Battle chronicle
In the depths of Sewers, our hero faces Bat.
Bat moves its king from F7 to G8 and topples our hero's queen!
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on F3. From the dark, Bat pushes the rook to H4.
A clean strike: our hero's pawn topples the pawn on E4.
Bat advances to E4 and claims our pawn.
our hero slides the pawn across the board, from G2 to G3, and with dungeon cunning, Bat brings the rook to H6. With a steady hand, our hero brings the pawn to G4, while bat's pawn advances from D6 to D5.
our hero advances the pawn from G4 to G5, and bat sets the rook on H7, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Bat pushes the rook to H6, and right after that our hero's pawn takes G7, leaving G6 behind. Bat answers by moving the king from E8 to F7.
Promotion: on G8, our hero turns a pawn into a queen.
Bat advances to G8 and claims our queen.
With a steady hand, our hero brings the pawn to D3. Bat moves the pawn from E4 to D3 and topples our hero's pawn.
our hero advances the knight from G1 to F3, while bat sets the pawn on B5, watching every square. From F3 to E5, our hero's knight swallows Bat's pawn.
From the dark, Bat pushes the rook to E6; then our hero's king takes D2, leaving E1 behind. Bat answers by moving the knight from B7 to D6.
From E5 to D3, our hero's knight swallows Bat's pawn.
Bat gives check with the knight on E4.
With a steady hand, our hero brings the king to D1. Bat's knight reaches C3 and threatens our hero's king.
our hero advances the king from D1 to C1. Check from Bat: the rook plants itself on E1.
A clean strike: our hero's knight topples the rook on E1.
From the dark, Bat pushes the king to G7, and right after that our hero's king takes C2, leaving C1 behind. Bat answers by moving the knight from C3 to E2; then our hero slides the knight across the board, from E1 to F3.
With dungeon cunning, Bat brings the knight to G1. From F3 to G1, our hero's knight swallows Bat's knight.
Bat's pawn advances from A7 to A6. our hero advances the knight from G1 to E2, while bat sets the pawn on A5, watching every square.
Without hurry or fear, our hero places the knight on C3. From the dark, Bat pushes the pawn to B4.
A clean strike: our hero's knight topples the pawn on A4.
Bat answers by moving the pawn from C5 to C4, and right after that our hero slides the knight across the board, from A4 to B6. With dungeon cunning, Bat brings the king to H7.
A clean strike: our hero's knight topples the pawn on D5.
Bat's king advances from H7 to H8. From D5 to B4, our hero's knight swallows Bat's pawn.
Bat sets the pawn on A4, watching every square; then without hurry or fear, our hero places the knight on A2. From the dark, Bat pushes the king to G8, and right after that our hero's knight takes C3, leaving A2 behind.
Bat answers by moving the king from G8 to H7. A clean strike: our hero's knight topples the pawn on A4.
With dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the knight to B6, and bat's king advances from G7 to F6.
A clean strike: our hero's knight topples the pawn on C4.
The duel ends in a draw: our hero and Bat withdraw.