战斗编年史
在 深渊 的深处,我们的英雄 直面 受伤恶魔。
受伤恶魔 将 马 推进至 C2,夺走了我方的 兵。
受伤恶魔 的锋芒终结对局:我们的英雄 遭将死。
加载中…
逐着之战
从H2至G3,我们的英雄的兵吞没受伤恶魔的兵.
凭地牢之狡,受伤恶魔将后移至B4. 稳如磐石,我们的英雄将马移至C3. 受伤恶魔推进至B2,夺走我方的兵.
从C3至E4,我们的英雄的马吞没受伤恶魔的兵.
受伤恶魔将马置于D4,紧盯每一格;继而不疾不惧,我们的英雄将马落子于C3. 受伤恶魔在C2吃掉兵,并将我们的英雄置于将军.
我们的英雄的王占据E2,弃E1于后. 受伤恶魔回应,将马从D7移至C5;继而我们的英雄令车滑过棋盘,从A1至B1.
受伤恶魔的锋芒落于D3,我们的英雄遭将死.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 57 s
- Moves
- 12
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 2
- Material captured (hero / opponent)
- 2 / 2
- First capture
- move 0
Floor 66 statistics
Against 受伤恶魔, heroes have won 20% of 20 finished games (4 wins, 16 losses, 0 draws). Average length: 21 moves. Average game time: 2 min 1 s. Most common ending: checkmate.
This game (12 moves) lasted longer than 40% of the games on this floor.