战斗编年史

新的传说正在书写:Daniel C. 在第 13 层向 幽灵 发起挑战。

Daniel C. 的 车 落在 A2,击败了 幽灵 的 车!

将死!Daniel C. 击倒 幽灵,宣告胜利。

加载中…

逐着之战

Daniel C.落子F3,夺下敌方兵.

幽灵的象落于B2,从Daniel C.手中撕走兵.

Daniel C.的马占据C3,弃B1于后. 幽灵回应,将象从B2移至C1. Daniel C.落子C1,夺下敌方象.

凭地牢之狡,幽灵将兵移至E4. 稳如磐石,Daniel C.将马移至G5.

隐身。Daniel C.的陷阱令幽灵陷入困惑.

一记狠手:幽灵的车在A2吃掉Daniel C.的兵.

Daniel C.将车从C1推进至A1,且幽灵将象置于E5,紧盯每一格. Daniel C.吃掉敌方车:车从A1跃至A2.

击倒F2上的兵后,幽灵威胁Daniel C.的王.

Daniel C.落子F2,夺下敌方兵.

幽灵的车落于C3,从Daniel C.手中撕走马.

Daniel C.吃掉敌方马:车从A2跃至A5.

凭地牢之狡,幽灵将马移至C6. Daniel C.落子C5,夺下敌方兵.

幽灵的象从E5推进至D6. Daniel C.吃掉敌方马:车从C5跃至C6.

幽灵将象置于F4,紧盯每一格. Daniel C.在E6吃掉兵,并将幽灵置于将军.

自暗处,幽灵将王推至D7. Daniel C.吃掉敌方兵:车从E6跃至E4.

Daniel C.发动背刺,悄然除去幽灵的威胁.

幽灵回应,将王从D7移至C8. Daniel C.令兵滑过棋盘,从E2至E3;继而凭地牢之狡,幽灵将王移至B8.

Daniel C.吃掉敌方兵:象从F1跃至C4.

幽灵的兵从A7推进至A5. Daniel C.落子C3,夺下敌方车.

幽灵将王置于C7,紧盯每一格,而不疾不惧,Daniel C.将车落子于E6. 自暗处,幽灵将兵推至A4,且daniel C.的兵占据E4,弃E3于后.

幽灵回应,将王从C7移至C8. Daniel C.令兵滑过棋盘,从E4至E5,随即凭地牢之狡,幽灵将王移至C7.

稳如磐石,Daniel C.将车移至F6;继而幽灵的王从C7推进至C8. Daniel C.将兵从E5推进至E6.

幽灵将王置于B7,紧盯每一格,且不疾不惧,Daniel C.将兵落子于E7. 自暗处,幽灵将王推至C7,而daniel C.的车占据E6,弃F6于后.

幽灵回应,将兵从A4移至A3. Daniel C.的兵在E8升变,化为后.

凭地牢之狡,幽灵将兵移至A2. 自E7,Daniel C.的后迫使幽灵防守.

幽灵的王从C7推进至B8,且daniel C.将车从E6推进至D6. 于A1,幽灵升变,获得增援车.

将死:Daniel C.在D8终结对局.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 14 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
11 / 4
Material captured (hero / opponent)
25 / 6
First capture
move 0
Skills used
2

Floor 13 statistics

Against 幽灵, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 69% of the games on this floor.

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