战斗编年史
在 墓穴 的深处,Daniel C. 直面 行走的坟墓。
Daniel C. 的 马 落在 C3,击败了 行走的坟墓 的 后!
将死!Daniel C. 击倒 行走的坟墓,宣告胜利。
加载中…
逐着之战
从B1至C3,Daniel C.的马吞没行走的坟墓的后.
自暗处,行走的坟墓将马推至E2. 干净利落的一击:Daniel C.的马在E2击倒马.
Daniel C.以隐身笼罩一枚棋子;行走的坟墓穿格而过,浑然不觉.
行走的坟墓回应,将王从E8移至F7. 从C2至D3,Daniel C.的兵吞没行走的坟墓的兵.
凭地牢之狡,行走的坟墓将王移至G7,而稳如磐石,Daniel C.将兵移至D4. 行走的坟墓的王从G7推进至G8,且daniel C.将兵从H2推进至H4.
行走的坟墓将王置于F7,紧盯每一格. 不疾不惧,Daniel C.将兵落子于H5,随即自暗处,行走的坟墓将马推至G4.
Daniel C.的车占据H4,弃H1于后;继而行走的坟墓回应,将象从B7移至A6. Daniel C.令车滑过棋盘,从A1至C1.
凭地牢之狡,行走的坟墓将兵移至D6,且稳如磐石,Daniel C.将车移至C6. 行走的坟墓的马从G4推进至F2.
干净利落的一击:Daniel C.的王在F2击倒马.
行走的坟墓将象置于C4,紧盯每一格. 从C6至D6,Daniel C.的车吞没行走的坟墓的兵.
刹那之间,背刺:行走的坟墓的一枚棋子无迹消失.
自暗处,行走的坟墓将王推至E7. 干净利落的一击:Daniel C.的车在B6击倒兵.
行走的坟墓回应,将王从E7移至D8. Daniel C.令车滑过棋盘,从B6至C6,而凭地牢之狡,行走的坟墓将象移至E6.
干净利落的一击:Daniel C.的车在E6击倒象.
行走的坟墓的王从D8推进至C8;继而daniel C.将车从E6推进至F6. Daniel C.发动背刺,悄然除去行走的坟墓的威胁.
行走的坟墓将王置于B7,紧盯每一格. 干净利落的一击:Daniel C.的车在H6击倒兵.
自暗处,行走的坟墓将王推至B8. 从H6至H7,Daniel C.的车吞没行走的坟墓的兵.
行走的坟墓回应,将王从B8移至A8,且daniel C.令兵滑过棋盘,从D4至D5. 凭地牢之狡,行走的坟墓将王移至B8,而稳如磐石,Daniel C.将兵移至D6.
行走的坟墓的王从B8推进至A8. Daniel C.将兵从D6推进至D7;继而行走的坟墓将王置于A7,紧盯每一格.
升变:于D8,Daniel C.将兵变为后.
自暗处,行走的坟墓将王推至A6,且daniel C.的后占据D5,弃D8于后. 行走的坟墓回应,将王从A6移至B6.
Daniel C.以车在H6将军.
凭地牢之狡,行走的坟墓将王移至C7. 自F7,Daniel C.的后迫使行走的坟墓防守.
行走的坟墓的王从C7推进至B8. Daniel C.自H8落下最后一将.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 6 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 23 / 0
- First capture
- move 0
- Skills used
- 3
Floor 14 statistics
Against 行走的坟墓, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 72% of the games on this floor.