战斗编年史

新的传说正在书写:Alberto C. 在第 11 层向 骷髅 发起挑战。

Alberto C. 怒而反击:王 从 E2 跃至 E1,吃掉了敌方的 车。

将死。骷髅 在此层击败了 Alberto C.。

加载中…

逐着之战

Alberto C.将兵从E2推进至E3,随即骷髅将兵置于C4,紧盯每一格. 不疾不惧,Alberto C.将马落子于F3.

自暗处,骷髅将兵推至A3,而alberto C.的马占据D4,弃F3于后. 骷髅回应,将车从E6移至E5.

Alberto C.吃掉敌方兵:马从D4跃至C6.

凭地牢之狡,骷髅将车移至G5. Alberto C.落子A5,夺下敌方兵.

骷髅的车落于A5,从Alberto C.手中撕走马.

Alberto C.吃掉敌方兵:兵从B2跃至A3.

一记狠手:骷髅的车在A3吃掉Alberto C.的兵.

不疾不惧,Alberto C.将后落子于D4. 自暗处,骷髅将象推至D8. 将军:Alberto C.将后移至E4,收紧罗网.

骷髅回应,将车从G5移至E5. Alberto C.以后在C6将军.

凭地牢之狡,骷髅将王移至F7. 自D7,Alberto C.的后迫使骷髅防守.

骷髅的象从D8推进至E7. Alberto C.将后从D7推进至C6. 骷髅的车抵达A1,威胁Alberto C.的王.

不疾不惧,Alberto C.将王落子于D2. 骷髅将军:兵扎根于C3.

Alberto C.的王占据E2,弃D2于后. 骷髅回应,将兵从B3移至B2. Alberto C.吃掉敌方马:后从C6跃至B6.

骷髅的车抵达E1,威胁Alberto C.的王.

Alberto C.落子E1,夺下敌方车.

于B1,骷髅升变,获得增援后.

Alberto C.将王从E1推进至E2;继而骷髅将兵置于C2,紧盯每一格. Alberto C.落子A6,夺下敌方马.

骷髅的锋芒落于D1,Alberto C.遭将死.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 32 s
Moves
34
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
14 / 4
First capture
move 3

Floor 11 statistics

Against 骷髅, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (34 moves) lasted longer than 42% of the games on this floor.

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