战斗编年史

Alberto C. 摆开棋子,迎战 僵尸。地牢在沉默中注视。

Alberto C. 怒而反击:兵 从 G3 跃至 F4,吃掉了敌方的 车。

最终,Alberto C. 将死 僵尸,后者仓皇逃离棋盘。

加载中…

逐着之战

干净利落的一击:Alberto C.的兵在G3击倒兵.

凭地牢之狡,僵尸将兵移至H4. 从H1至H4,Alberto C.的车吞没僵尸的兵.

僵尸的象从D7推进至F5. Alberto C.将兵从F2推进至F3,而僵尸将象置于H5,紧盯每一格.

从H4至H5,Alberto C.的车吞没僵尸的象.

自暗处,僵尸将兵推至D4;继而alberto C.的兵占据C4,弃C2于后. 僵尸推进至B1,夺走我方的马.

从A1至B1,Alberto C.的车吞没僵尸的车.

凭地牢之狡,僵尸将象移至G6. 干净利落的一击:Alberto C.的车在H6击倒兵.

Alberto C.发动背刺,悄然除去僵尸的威胁.

僵尸的车从F6推进至F4. 从G3至F4,Alberto C.的兵吞没僵尸的车.

僵尸将王置于F7,紧盯每一格. 不疾不惧,Alberto C.将后落子于B3,随即自暗处,僵尸将王推至G7.

Alberto C.的车占据E6,弃H6于后;继而僵尸回应,将王从G7移至H8. 干净利落的一击:Alberto C.的车在E7击倒兵.

凭地牢之狡,僵尸将马移至B5. 从C4至B5,Alberto C.的兵吞没僵尸的马.

僵尸的兵从A5推进至A4,而alberto C.将后从B3推进至D5. 僵尸将兵置于D3,紧盯每一格.

Alberto C.自D8落下最后一将.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 9 s
Moves
27
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
20 / 3
First capture
move 0
Skills used
1

Floor 12 statistics

Against 僵尸, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.

This game (27 moves) lasted longer than 29% of the games on this floor.

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